Battle for Republic City


Box art for Battle for Republic City For: Star Wars: Battlefront II
Size: 15.91 MB
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Description
This is a touched-up version of FragMe's [b]Naboo: Urban Street Fight[/b], which was released for December's [url=http://starwarsbattlefront.filefront.com/news/SWBFFiles_Mapping_Contest;40504]Filefront Mapping Contest.[/url] Unfortunately I didn't get to try out any of the submissions during the contest period, but if I had been able to then this map definitely would have been one of my top selections.

The design of the map is small and simple, and frankly that's its biggest strength. The map has a circular layout with multiple CP's lining the circumference of the map and one CP dead center in the map within a rotunda. All of the buildings fit together seamlessly and create a fluid and symmetrical design. I didn't notice a single object out of place, which is evidence of precise and meticulous work. I may be mistaken on this but I think I even noticed some custom models within the map, assuming that my memory of Naboo assets isn't rusty. If there are they fit into the map so well that most players won't even realize they're there. But again, don't quote me on that. Anyway, I felt that the map design was flawless.

One thing I appreciated was that in Conqust mode FragMe had the courtesy and the wisdom to exclude heavy troopers and special units in order to give it some balance. Why would you need rocket launchers in such a close quarters setting? That is something that always bothered me about the stock urban and indoor maps, and I know that it bothered many others as well! The symmetrical design of the map and symmetrical CP layout help even further in keeping the battle balanced. And the map's small size allows the fighting to remain tight and focused so that it isn't scattered across the map and doesn't demand that the player run a long distance just to see some action.

This is also a great map for CTF and Hero Assault; the symmetrical design is the ideal CTF setup.

I [i]did[/i] notice a couple of bugs, however. First, when I threw grenades in certain areas the explosion would cause a splash as though I'd thrown them into the water. It seemed to only occur in odd spots around grass (and I doubt this will make a difference but I only seemed to notice it when I was playing as the clones, though I didn't really try it out as extensively with the other factions). The second bug I noticed was that some AI were using wall hacks/glitches near the center of the map. Well, it was either that or the ground was firing at me. :P

Overall this is an excellent map map that you could easily play over and over again. It's proof that even a small and simple map can be just as great, if not better, than a large and expansive map. I'm keeping this puppy in my AddOn folder. Great job FragMe! :thumbsup:

~Era~
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