Hoth: Ruins


Box art for Hoth: Ruins For: Star Wars: Battlefront II
Size: 1.69 MB
Rate this map:
Downloaded 415 times
Hoth: Ruins, download Hoth: Ruins free, free Hoth: Ruins map download, free download of Hoth: Ruins map for Star Wars: Battlefront II, Star Wars: Battlefront II free map Hoth: Ruins download, download for free Hoth: Ruins Star Wars: Battlefront II, free download full map Hoth: Ruins, direct download link Hoth: Ruins, download Hoth: Ruins level
full download Hoth: Ruins Star Wars: Battlefront II, Star Wars: Battlefront II Hoth: Ruins, free Star Wars: Battlefront II maps Hoth: Ruins, Hoth: Ruins direct download free, Hoth: Ruins download for free, Hoth: Ruins Star Wars: Battlefront II download link, free download Star Wars: Battlefront II Hoth: Ruins, Hoth: Ruins map, Star Wars: Battlefront II levels
Description
Each of the following six files has been made by the same author over the course of a very short time; to commemorate the prolific production of one author in such a short time I will write a short essay in six parts: "Caring for your work" or "why it's important that you spend more than an hour or two making a map or mod you plan on distributing."

Part 1:
One of the best parts - in fact, one of the most visibly rewarding parts - about modding is the ability we have, courtesy of the Internet and sites like Filefront here, to distribute our work - and by proxy the time, effort, and care we've put in - to other people. Why is this important? It's true that the first person a modder should seek to please (since this is not for profit) should be themselves. However, like with anything, getting attention for a job well-done is a big motivating factor. To that end, there are two different ways a modder can try to work - one, work diligently at one thing to make it very good, or two, create a large amount of content at once and win over with volume - it's the whole "quantity vs. quality" dichotomy.

[Continued in "Mygeeto: Energy Fields"]



Hoth: Ruins, by cyclonassasin, is a simple, four-CP map ostensibly set on Hoth (although it has the Yavin sky, and yes, all the next six maps will too). It is essentially a flat-ish plain with Yavin temple ruins scattered around. Not much else to work with, there.What could be done to improve it? Here are a few tips:

-The sky. Yes I will say this for every one of your files. You are not on Yavin, this sky does not fit, and you don't have any surrounding anything to block out that ugly black cutoff in the sky texture. Change it.

-Textures on models. Yes, these can be changed! It is important to change textures from models made for one environment (forest/jungle) if you plan on using them in other environments (snowdrifts). They are way out of place.

-Four stock CPs. Move them around. Place them better. It will make your map more fun.

If the screenshots appeal to you, go ahead and give it a try.

-Mav
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments