^Kronos^ Dueling MapMod


Box art for ^Kronos^ Dueling MapMod For: Star Wars: Battlefront II
Size: 31.74 MB
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Description
This map by Kronos would best be described as haphazard. It's called a dueling arena, but it would be better described as some odd city-ish thing.

There are a number of problems with this map, most stemming from object placement errors. Aside from the fact that some objects just don't [i]belong[/i] (a few are from interior maps and really only work as part of interior maps), there are a couple floating objects, and a bunch of objects that are missing collision. It's worth noting that one of those objects without collision (a Geonosis hangar) also has a tremendous case of "z-fighting" with the terrain - it's an eyesore. Most of the objects are also very widely spaced, with no real relation to each other.

In addition to the object errors, it should be known that this map suffers from not having any AI pathing. This is a big problem in hero assault modes, since without pathing the AI just stand around - not an incredibly exciting experience. Additionally, there's no terrain variation (it's just a big flat map) and the skydome is unchanged - the Yavin sky doesn't really work with anything where the horizon is visible.

All in all, this looks a lot like the author may have had a test map in which he wanted to see what a variety of objects looked like. He then added hero assault and called it a duel map. My recommendation for this author would be to, in the future, save this as a test map and when working on a release, go ahead and work on some basic stuff, like terrain variation and object placement. Also, learn to use some AI pathing - this is a must for assault maps. Best of luck with future maps!

-Mav

P.S. Author - you take full credit for the map in the readme, when I know full well some of the objects you used were custom models created by Caleb1117. Please remember to give credit where credit is due in the future.
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