Shadows of the Empire Escape from Echo Base


Box art for Shadows of the Empire  Escape from Echo Base For: Star Wars Jedi Knight: Jedi Academy
Size: 6.12 MB
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Description
Unfortunately I haven't yet played the N64 version of Shadows of the Empire. I have it... maybe I should try it. I have played the PC version, however, and while I concede they are probably slightly different, the mapping styles probably aren't all that different. This map just seems... bland. And I haven't even gotten into the technical problems, of which there are many.

Why don't we cover those first? First of all: missing textures. There are quite a few, which you'll notice as you go along. Secondly, z-fighting. Quite a bit of that, as well, in various places. There are also misaligned brushes, holes in the map, and I didn't see a light that had a source [i]anywhere[/i] in the map. Older games didn't worry about light sources, but with a newer engine (in comparison) that ought to be taken into account as a factor. Nobody said you couldn't spruce up an old concept by adding new detail when you have the power.

There are quite a few problems that are unrelated to the mapping as well. First of all the music doesn't work, mainly because the author didn't bother to include it in the PK3. As a single-player level it's also a bit difficult to get loaded - you have to load it as a mod, then load it up in the console as well. Having a batch file to do this for us would have been a heck of a lot simpler. Also Force has not been disabled, and you don't play as Dash Rendar (which is kind of a disappointment). This means you're basically a Jedi running around with a blaster on Hoth and no lightsaber. Then, to end off the level... nothing happens. You beat the end guy and you just sit there. You can go back and kill some stormtroopers if you want, because the level won't end itself.

Personally for something like this I would have suggested a crew of a few more people, or I would at least suggest the author gains a bit more knowledge about single-player mapping so he can get the level working 100% correctly. Having a SP map come out only half done is really kind of a bummer, especially when it's something as cool as Shadows of the Empire.

[b]Note[/b]: Should you decide you want to play it, the read-me is incorrect in its play instructions. The map name is [b]sote_echo_base1[/b], not sote_echo_base.

New Textures: No
New Models: No
New Music: No
Bot Support: N/A

~Inyri
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