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Description The idea to create the BewLAN mod essentially came from two SUPCOM:FA matches, one T1 only match, one match using the Blackops mod. Both of which seemed horribly balanced. After which we vowed never to use the Blackops mod again, and not to do another T1 only match without first fixing the frustrating balance bugs and removing/creating ways of countering exploits. And so the T1 Balance Mod was born, which grew into the BrewLAN mod; named after Joshua Wilsons BewLAN party where we first played a match with the first alpha.
All changes by Sean Wheeldon (Balthazar) unless otherwise stated.
__________.__________
2009-10-03|0.2b
* Commented out build locations on unfinished units for public beta release.
They can still be accessed for whatever reason ingame via the spawn menu.
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2009-10-02|0.1.9a
* Made the Aeon Quantum Optics Facility drag buildable and reduced the footprint.
* Fixed the build menu location of the Cybran T3 Transport.
* Gave minute omni range to all T1 land scouts (range of 2) as an unlisted ability.
* Added 'Aspis', Aeon T1 Shield Genorator.
* Unified the Wall Section build icon priorities to that of the Cybran Wall.
* Fixed the unitdescription.lua file hooking.
* Added build descriptions for all custom units and all modified units.
* Raised the vertical offset of the seraphim T1 Shields.
* Added a place holder Aeon T3 Air Transport.
* Raised the max health of Galactic Colossus by 1.
* Changed the UEF T1 Shields footprint plan.
* Started work on the Cybran Sniperbot.
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2009-10-01|0.1.8a
* Fixed the UEF T1 Gunship, Engines now rotate transport hooks T1 only.
* Fixed, finished, and rebalanced all factions T1 Light Artillery.
* Fixed the icon reference for the mod, broke on file rename.
* Changed back to a fixed filename, for the sake of not having to update URL's between versions.
* Created the Night Skimmer, Cybran T3 Heavy Air Transport.
* Halved the Omni range of the T3 Observation Satelite, formerly T4 Defence Satelite.
* Made Cybran T3 Aircraft auto stealth from creation.
* Created the Seraphim T1 Shield and made it upgradable.
* Fixed the glow position on the UEF T1 Shield.
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2009-09-28|0.1.7a
* Changed name listings; removed 'balance' and added version from/to the name.
* Fixed the script for the UEF T2 Mass store for correct fill anims.
* Made an attempt at fixing the Emitter location on the UEF T1 Shield Gen; sort of worked.
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2009-09-25|0.1.6a
* Added the UEF and Aeon T2 Mass Storages.
* Accidentally listed it as 0.1.3a instead of 0.1.6a in mod_info.
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2009-09-19|0.1.5a
* Bilmon created the Seraphim and Cybran T1 Artillery, using the T2 meshes.
* Started translating Seraphim for the sake of naming
conventions.
__________
2009-09-20
* Created a custom mesh and icon for the Cybran T1 Artillery.
* Changed back the file structure changed in prior release.
__________
2009-09-21
* Added the Cybran T2 mass storage.
__________
2009-09-23
* Added the Seraphim T2 mass storage.
__________.__________
2009-09-04|0.1.4a
* Bilmon started contributing to the mod.
* Bilmon changed the pokers stats to be more inline with the other T1 units.
* Bilmon added the Charis Aeon Tech 1 Artillery useing the Aeon T2
atrillery mesh as a placeholder.
* Changed the modded FA units to a single modded .bp file.
* Added an icon and a custom mesh for the Charis.
__________
2009-09-06
* Readded the files for the Salvation and the Defence
Satelite; mods weren't working right.
* Renamed the T3 Seraphim Gunship to the Vulthuum from
Vulthuulth, thuum appearing to mean 'big' on other units.
__________
2009-09-09
* Attempted to add 'Wilson', the Cybran T2 Combat
Engineer, using a modified Engineer mesh. Didn't appear ingame.
__________
2009-09-14
* Finally finished the mesh for the UEF Experemental Point
Defence, 'Doomsday Machine', and got it mosty functioning in game.
__________
2009-09-15
* Started texturing the Doomsday Machine.
__________
2009-09-16
* Corrected the spelling of 'Experimental' on the
Salvation and the still unfinished Doomsday Machine.
__________
2009-09-17
* Added the 'Vishuum', Seraphim T3 Heavy Air Transport.
__________
2009-09-18
* Failed at getting any new units to work.
__________
2009-09-19
* Changed the file structure of the mod.
__________.__________
2009-09-01|0.1.3a
* Changed the Pigeons unit code from BUA0105 to BEA0105 for correct
categorisation on the spawn menu.
* Fixed the firing and aiming for the Respirer.
* Added the Poker UEF Tech 1 Artillery.
__________
2009-09-02
* Fixed the firing script for the Poker
* Added the LSD - Pulse, Aquatic Tech 1 Light Shield Generator for
the UEF.
* Modified the Novax Center to be a Tech 3 Observation Satelite
Station and reduced its cost by around 10 times.
* Replaced the Pigeons mesh from after I accidentally exported over
it.
* Made the Aeon Rapid Fire Artillery an experemental unit, only menu
position effected.
* Renamed the mod to the BrewLAN Balance Mod to accomadate for it
now extending out of Tech 1.
* Created the Vulthuulth, Tech 3 Seraphim Heavy Gunship
__________
2009-09-03
* Properly texture mapped the Vulthuulth, created custom texures and
build icon, fixed AA gun.
* Replaced mod icon.
__________.__________
2009-08-29|0.1.2a
* Created a custom mesh and texture for the Pidgeon.
__________
2009-08-30
* Renamed the Pidgeon to the Pigeon.
__________
2009-08-31
* Accidentally exported over the custom mesh for the Pigeon while
creating one for the respirer.
* Created a custom mesh for the Respirer.
* Broke weapon systems of the Respirer whilst attempting to split
the cannons.
__________.__________
2009-08-27|0.1.1a
* Created Changelog.
* Fixed the Pidgeons size, weapon animations and damage.
* Gave the Pidgeon its own icon, instead of sharing the T2 Gunship icon.
* Added the Respirer, Aeon Tech 1 Light Gunship to the game, a retextured
resized Specter.
__________.__________
2009-08-26|0.1a
* Added the Pidgeon, UEF Tech 1 Light Gunship to the game.