S.W.A.T. 4 SWAT: Elite Force v.5.2


Box art for S.W.A.T. 4 SWAT: Elite Force v.5.2 For: S.W.A.T. 4
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Description
SWAT: Elite Force restores cut features from the original SWAT 4 and compresses the SWAT 4 and The Stetchkov Syndicate missions into one campaign, as well as providing improved AI, realism and new equipment.

Some of the changes are as follows.
The Stetchkov Syndicate and base game missions are compressed into one campaign. As in The Stetchkov Syndicate, some equipment will need to be unlocked.
Suspects employ a greater variety of tactics. "Insane" suspects will shoot without hesitation at hostages. "Polite" ones on the other hand, won't make this a priority.
Traps. This is a huge cut feature from the game. Some doors may be trapped with bombs or alarms, and you'll need to adjust your approach to deal with it.
New secondary objective: collect drug evidence. Static drug bags have been replaced with new ones that can be collected.
More equipment options. This includes a few cut equipment items, such as riot helmets. You can equip your AI-controlled officers with armor of your choosing now, and they can drop more lightsticks.
More realistic reactions, from both suspects and civilians. Times have changed from 2004 - the public has a deeper sense of mistrust for police officers. This mod reflects that. Oh, and civilians won't scream like madmen at inappropriate times.
Equipment is also much more realistic. Flashbangs are now very dangerous pieces of equipment, and TASERs can make the elderly or drug-addled go into cardiac arrest. Be careful of that.
Commands are easier to give with a new Graphic Command Interface with lots of submenus instead of a single long list. You can now issue BREACH commands on unlocked doors as well. MOVE and OPEN commands are now both available at the same time, so you can issue door commands through other doorways. There are a few totally new commands that can be issued to your team.
Harsher penalties. Incapacitated hostages and suspects now need to be reported to TOC; deadly force is more scrutinized and can be incurred by more means (AI controlled officers using C2 and snipers are two good examples)
The game reveals much more information to you. A warning will display when you have made a penalty, and a message will show when you have completed an objective.
Many many many many bugfixes.
To install:
Copy the whole SEF folder into the SWAT 4 folder (by default located: C:/Program Files (x86)/Sierra/SWAT 4 or possibly C:/Program Files (x86)/SWAT 4) so that you have three folders: Content, ContentExpansion and SEF. Run LaunchSEF.bat to start the mod. If you are installing this mod for the first time, you should not be overwriting anything! Do not overwrite the original game files!
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