Dee´ja Peak


Box art for Dee´ja Peak For: Star Wars: Battlefront II
Size: 80.03 MB
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Description
Here we have a map by Silverfoxx.

The map, from what I've gathered, it supposed to be a Naboo city clustered in a volcanic crater. The Republic gets a bunch of snazzy new skins for their units, though the commander unit has been removed and replaced with an uber jet trooper. He has an EMP launcher and, instead of a commando pistol, a DC-15A blaster rifle. The CIS is mainly unchanged. Both sides have the basic rifles with infinite ammo. One thing to note is that the sniper/sharpshooter completely lacks a sidearm and the Engineer cannot safely switch weapons; if you go from the rifle (not shotgun) to the fusion cutter, it will get stuck and you will be unable to switch back. The GCW sides are basically unchanged apart from the infinite ammo thing.

Onto the map itself. The map is, as previously stated, situated in a crater. Otherwise, the ground is almost completely flat within the streets, save for a few instances of elevation. None of the default munged ground textures (from what I could tell) were replaced. The objecty placement with the Naboo buildings and poles/lamps was alright, though it felt off for some reason. On one occasion I spotted the AI in a hovertank get stuck behind a pole.

For what the map is supposed to be, I think it succeeds there. My only suggestions (from what I could see wrong) is to fix the sidearm bug, give the sniper a backup weapon of some sort, use some more textures (a tile/street texture...for the streets), and make some more raised parts in the map. Otherwise, you've got the right idea here. Download away if this sounds good to any of you.

~Penguin Unit~
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