Ageods To End All Wars Patch v.1.01


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Description
v. 1.01
Changelog:
Gameplay
� Grand Headquarter can have more armies.
� TrenchLevel memory: If you have at least 50% military control, you can get the previous trenches of the region!
� Improved supply in-stack distribution
� Stacks helping others through MTSG will be placed back in their original region, even if in retreat. Posture will be defensive, not passive.
� Stacks assaulting a structure and ordered to retreat will simply stop the attack.

Interface & engine
� Decision cost added instantly to interface.
� Fixed negative display loss in resources.
� Fixed reversed battle plans effect display
� Fixed bullets display in cityscape
� Message panel opens on scenario start (allows seeing first red pop up)
� Fixed resources costs display issue (gui game options)
� Fixed crash in stack panel
� Added back random variation in display loss
� Commander in Chief indicator shown in Stack panel (in yellow and in tooltip on unit)
� Music sound volume can now be tweaked (yeah!) - need editing a file though:
� you can alter music volume by adding a value between 20 and 100 in UserInterface.opt
� inoMusicVolume = 60 // music volume, default is 60
� Tooltips are shown in hosting if battle report or planner visible
� Can see up to 20 nation tags in recruit panel
� Regions list show ammo amounts only in the supply column
� Supply filter (2) improved
� Fixed railpool value disappearing if at the low level
� Flag shown during an ongoing battle will be the one of the Commander in chief.
� Fixed a display glitch in message panel
� Battle planner improvements:
o Day of battle shown
o Colored, more detailed battle plans description with advice
o Terrain tooltip shown on terrain icon
� Up to 3 leaders (the most important ones) per side shown, with tooltip indicating their command
� % of your troops (and number of elements) in infantry, cavalry, artillery, tank. Same for the enemy.
� Most preeminent posture shown for you and enemy. If low cohesion, special indicator.
� In Ledger, Unit List, units under construction are now shown as fixed.
� Enlarged Event window for better readability
� New option (Main Menu/Options/Media Tab) to get back the old postures/ROE buttons
� Equipment captured during battle traced in turn history
� Can't enter anymore (and erroneously) in structures not designed to handle sieges
� When doing drag&drop, name of over region appears
� Added 2 moddings options for script command AlterCuSubUnit : SetSupplyPerc & SetAmmoPerc
� Can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon
� Fixed a display bug in region list leading to false infos
� Ammo trains gauge now displays ... ammos!
� Innate supply production of a region is now shown in the first structure tooltip when checking structures by ctrl-click.
� Also corrected supply and assets production not taking into account loyalty/alignment
� Tooltip background rectangle can have color and opacity changed by modding

Historical setting, data and events
� Fix for weird off map naval moves in the Atlantic Ocean
� Events to cover arrival of US forces in France.
� Added AI events for key landings (Basra, Dardanelles, Riga Gulf, Finland)
� Exported 2 new scenarios (West 1914, East 1914) for further testing � please provide feedback
� Spanish translation included: many thanks to Picaron and Haplo for their precious help
� German translation included: many thanks to Dominic and Gerd for their precious help
� More ammos on units, revised artillery usage and power
� Reintroduced the Baltic Shipping box as a shipping/commerce offmap box, for supplies and trade
� 17 new Russian generals (with their pictures) added + fix to 5 other Russian generals
� Fixed missing RR links in southern Finland (Helsinki-Lovisa-Kotka)
� Added Events for Japanese siege and assault on Tsingtau (only if Japan joins the entente)
� Added Events for heavy warships 1914 under construction (GER, FRA, RUS and AUS)
� Fixed double generals (Artamonov at start, Sarrail when Salonika option taken)
� All 3*** leaders CombatDeathChance set back to 0, to avoid losing a GHQ commander from a stray bullet...
� NavalBase / TradePort: SupplyWant & AmmoWant level increased (3 to 8)
� Islands and off-map regions local supplies increased, should help fix Singapore or Helgoland issues
� Army_GER_Riemann : file named erroneous, now fixed (added correctly named file)
� Leader Savov (BUL) missing pictures added + Fixed errors in other portraits
� Added more corps names for factions to avoid blank names when exceeding the 100 mark.

AI
� SplitLargeStacks anti doomstack algorithm
� AI better at buying replacements and units
� AI Agents will be less predictable
� Tweaked AI so that commerce ships stay much more in commerce box
� AI less prone in retreating into structures in regions part of the front.
� Initial AI agents removed after 4 turns
� AI Agent infos on stack tooltip (debug mode only)
� Less recombination per turn
� AI help to construction of Anzac and Indian troops to Egypt
� AI will focus less on Antwerp
� AI will calculate fronts faster
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