Apatros: Assault on the mines


Box art for Apatros: Assault on the mines For: Star Wars: Battlefront II
Size: 16.72 MB
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Description
"Apatros: Assault on the mines" is, above all else, broken. Usually we'll just delete files that are munged incorrectly or uploaded incompletely, but since this can be easily fixed on our end (because the problem was obvious and fixable without the source files), This will still be uploaded. To the author - why did you bother renaming your folders in the map's folder? You could have copied the map directly from your GameDataaddon folder and avoided this whole problem. You renamed your "_LVL_PC" folder to "lvl_pc." Since it's a parent directory to everything in your map, nothing can be read from it because all the paths are now broken. (The upload will be fixed, this is just an admonition to the author.)

The map itself is fairly simple, it's a "first map" through and through. Apatros appears to be a Hoth-like planet (with apparently some mines? I didn't see them.). In any case, it is the stock four command posts on a slightly modified environment (the areas surrounding the battlefield have more change than the battlefield itself, as they have most of the props). This results in essentially a plains-type battle, with a few spots obscured because of terrain variation.

There are a number of things that need to be fixed - first, object placement. At least one of the CPs wasn't changed from its original height, and as a result was just floating. The Mustafar props were used poorly, since they don't have "outsides" to them and as a result, just look bad. They are also floating. The terrain could also be touched up a bit; where terrain height variation was used, it was all sharp terrain - the smooth tool could be used to great effect here. It would also be nice to see some AI paths or barriers; AI got stuck on what few props were between their spawn points and the battlefield. Oh and also the sky, change it please.

So there you have it. If it looks interesting, give it a shot.

-Mav
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