Area 51


Box art for Area 51 For: Star Wars: Battlefront II
Size: 11.3 MB
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Description
Stormtroopercommander's latest map, entitled Area 51, is supposedly set in the secret government facility known as Area 51, though it doesn't seem to make a whole lot of sense. Isn't Area 51 in Nevada? In the desert? So why is the ground covered in snow here?

Anyways, this map, like many before it, feels very much like a beginner map. Default sky, default Command Posts. At least the ground texture is different, and I actually didn't see the bots running into objects. However, the map itself is very flat and bland, and the objects feel mismatched and some of them don't seem to have any rhyme or reason behind their placement.

The map is also very unbalanced. The Empire has [i]four[/i] AT-STs at their command. But this doesn't tilt the battle in favor of the Empire, but rather the Rebels. You see, since each AT-ST has two open slots, and there are four AT-STs, that means eight slots to be filled. And they all get filled with the Empire's AI. Then the AT-STs hop on over to some nearby enemy Command Post and just stand there, unable to capture it. So, in essence, you've got half the Imperial team doing absolutely nothing, making capturing Command Posts like a walk in the park for the Rebels.

Oh, and on a related note, the AT-STs don't have any sound. This could be easily remedied by loading a stock level's sound file that includes the AT-ST sounds. I think I'll reiterate what I said in my last map review, since it applies here as well.

To the author, and any other beginner mappers out there: Please, please, [i]please[/i], spend more time on your maps. We don't like having to review rushed/ untested maps like these, and I'm sure no one enjoys playing them. Also, we'd [i]really[/i] appreciate it if you could include your own screenshots.

-Xavious
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