Attack in Yavin Canyons (v.1.2)


Box art for Attack in Yavin Canyons (v.1.2) For: Star Wars: Battlefront II
Size: 85.72 MB
Rate this map:
Downloaded 423 times
Attack in Yavin Canyons (v.1.2), download Attack in Yavin Canyons (v.1.2) free, free Attack in Yavin Canyons (v.1.2) map download, free download of Attack in Yavin Canyons (v.1.2) map for Star Wars: Battlefront II, Star Wars: Battlefront II free map Attack in Yavin Canyons (v.1.2) download, download for free Attack in Yavin Canyons (v.1.2) Star Wars: Battlefront II, free download full map Attack in Yavin Canyons (v.1.2), direct download link Attack in Yavin Canyons (v.1.2), download Attack in Yavin Canyons (v.1.2) level
full download Attack in Yavin Canyons (v.1.2) Star Wars: Battlefront II, Star Wars: Battlefront II Attack in Yavin Canyons (v.1.2), free Star Wars: Battlefront II maps Attack in Yavin Canyons (v.1.2), Attack in Yavin Canyons (v.1.2) direct download free, Attack in Yavin Canyons (v.1.2) download for free, Attack in Yavin Canyons (v.1.2) Star Wars: Battlefront II download link, free download Star Wars: Battlefront II Attack in Yavin Canyons (v.1.2), Attack in Yavin Canyons (v.1.2) map, Star Wars: Battlefront II levels
Description
I played through the earlier version of JediJalepinio's "Attack in Yavin Canyons," and while this does seem to be a bit more polished, there's not a huge amount different in the actual way the map plays.

Like he said, more props were added (which was a welcome addition). Additionally, new skins were added as well as new localizations of the weapons (despite the fact that the actual weapons are unchanged). The author mentions that he doesn't know how to create a new side, which surprises me, since he obviously had to make new sides for the new skins. Visually it's nice, but I could live without it since it really just makes you think you're getting something different when you're not.

It's not a bad map, but there are a few things I'd take objection to, primary ones being object placement and sheer terrain. Just make sure your objects are all grounded fully (or as close as you can get on uneven terrain) and make sure that your terrain gets the "blend" tool used on it.

-Mav
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments