AvP2 Map Brush Detail Tutorial


Box art for AvP2 Map Brush Detail Tutorial For: Aliens vs Predator 2
Size: 310.29 KB
Rate this map:
Downloaded 323 times
AvP2 Map Brush Detail Tutorial, download AvP2 Map Brush Detail Tutorial free, free AvP2 Map Brush Detail Tutorial map download, free download of AvP2 Map Brush Detail Tutorial map for Aliens vs Predator 2, Aliens vs Predator 2 free map AvP2 Map Brush Detail Tutorial download, download for free AvP2 Map Brush Detail Tutorial Aliens vs Predator 2, free download full map AvP2 Map Brush Detail Tutorial, direct download link AvP2 Map Brush Detail Tutorial, download AvP2 Map Brush Detail Tutorial level
full download AvP2 Map Brush Detail Tutorial Aliens vs Predator 2, Aliens vs Predator 2 AvP2 Map Brush Detail Tutorial, free Aliens vs Predator 2 maps AvP2 Map Brush Detail Tutorial, AvP2 Map Brush Detail Tutorial direct download free, AvP2 Map Brush Detail Tutorial download for free, AvP2 Map Brush Detail Tutorial Aliens vs Predator 2 download link, free download Aliens vs Predator 2 AvP2 Map Brush Detail Tutorial, AvP2 Map Brush Detail Tutorial map, Aliens vs Predator 2 levels
Description
--------------------------
Detail Level 0/1 Tutorial.
--------------------------

This tutorial and accompanying .ed file will explain how to set the correct Detail Levels for your AvP2 maps. Detail Level is important because it will allow the game engine to \'see\' certain parts of the level, and not others - thus optimising processing time for the mapper; and will raise the speed and performance of your map for the Player.

Brushes, that are flagged as Detail Level 0 in the Brush Properties options will behave as \'Hull\' Brushes and will attempt to block the engine\'s visibility.

Brushes that are flagged as Detail Level 1 will permit the engine to \'see through\' Brushes flagged as such and possess no visibility optimisation ability.

When the engine draws the level, any Detail 1 Brushes present where the Player is located will be drawn. Any Detail 0 Brushes that form the immediate walls, floors and ceiling will also be drawn, but they will prevent engine visibility from drawing ANY Brushes beyond that location. (Not exactly true, but for the sake of understanding the nature of applying Detail Levels to your Brushes, it will suffice).

Think of the engine as treating the Detail 0 Brushes as Hulls inside which the details of your map (Detail 1 Brushes) will be drawn. A quick and easy analogy is to think of building a box of chocolates in DEdit. If you were able to stand inside the box, the Box would be flagged as Detail Level 0 and the little tasty treats you see inside with you would be flagged as Detail level 1.
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments