C&C Retarded


Box art for C&C Retarded For: CnC 3
Size: 6.65 MB
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Description
Watch suicide rates drop worldwide as C&C Retarded rekindles our faith in the human race and gives us all a reason to continue living.

[quote]
Changes from 1.4 to 1.5

The crater left by the Nuke and Liquid Tiberium bomb has been enlarged.

New Music has been added.

Tiberium Spikes now give $69 a second.

Nod Militia has been replaced with Nod Soldiers.

GDI Rigs have been made faster.

Juggernaught now builds as fast as mammoth tanks.

MCVs when undeployed now have some build radius around it.

GDI MCV now has 1.5 times as much health.

To deal with early mcv rushing I've changed all the starting units to now include one final tier vehicle.

GDI - Mammoth
Nod - Avatar
Scrin - Tripod

Mutant Squads now are beastly.

Nod Shadow team's explosives now cause twice as much damage.

Scrin Signal Transmitter now takes away all fog of war to the player that has it.[/quote]

[quote]Lot's of changes to the game all aimed at making gameplay fun. For instance, GDI Harvesters can acquire the rail gun upgrade, Mammoths are twice as strong, all Nod hub defenses have five defenses per hub. Juggernauts deal twice as much damage. Obelisks and Zone Troopers can fire at aircraft now. Avatars are now more powerful. They can also fire while moving and at aircraft. The Temple of Nod now comes with five complimentary obelisks of light. Walls have been added. Tripods can now attack air units. The Nod Nuke's damage radius has been multiplied by three (BOOM!). Just a few examples of the many radical changes in this mod. Works for both the standard and Kane editions. Must have the latest C&C3 patch for the mod to work.

[i]- Lion (CNCDen.com)[/i][/quote]

For a Complete List of the changes this mod makes to the game:
[url]http://projectcrit.blogspot.com/2007/09/change-log-master-list.html[/url]


[quote]You might have to create the 'mods' folder.
If you are using a no-cd/dvd patch make sure it's designed for 1.07

[i]- TheGunrun (CNCRetarded.com)[/i][/quote]
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