Complex IV


Box art for Complex IV For: CnC 3
Size: 266.82 KB
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Description
Here's a small, two player, Blue Zone, chokepoint battle. East vs West, with two rivers dividing the players. Between the rivers is a civilian town so it is in your best interest to garrison the buildings quickly. There are three Tiberium Patches on each side and a spike as well.

Good:
Nice use of textures, there is a very diverse and more 'natural' look to the grass on this map. Good details, with power lines, dead mechs, well laid out city.

Bad:
There are some texture errors. The map seems to be very high terrain so the camera is very close to the ground. The texture under the city is just one, so even with a road it seems to be missing something. For some reason I didn't see any fog of war on this map. The map also seemed too Bright, and washed out.

Verdict:
This is Not a rusher map. Simply blow up the bridges and you can hold back for a later game attack (from you or the enemy). Watch for Scrin to be powerful on this map.
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