CP Gullywash (Final)


Box art for CP Gullywash (Final) For: Team Fortress 2
Size: 21.09 MB
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Description
Map takes place in a desert-beach like environment, where blu and red compete over the only source of water.

The idea behind the strange cappoints is to provide a different experience to the player, making strategic choices when approaching and capping a point, instead of the standard flat surface all standard 5cp-maps consist of.
Middle point is rounded and has 2 different levels of height from which players can cap, it\'s important to take control of the top but you lose the advantage of having healthkits nearby.

Point 2/4 also has 2 different levels from which you can cap but the catch is that the player capping on top can\'t jump while capping. if you do jump you will no longer be capping/blocking the point. Having a height advantage but at the cost of mobility will make you think twice.

Final cp has a waterway behind and beneath the point, since the last cp caps quite fast you\'ll be sure to keep an eye on the only entrance to water that is located to the right.

The map as a whole is considerably smaller than any other 5cp map, mainly because the points are layed out in a unique way (triangle). This allows for fast paced and constant action. It also allows slower classes to spend less time walking around without any action.

The map has undergone massive changes during it\'s lifetime and this will be the first version to be officially released publically, even if you played earlier version i urge you to check this one out since some changes are quite significant.

(biggest complaint in last iteration was the slow capping of cp2 which has now been set to the same time it takes to cap badlands spire, same goes for mid)
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