Disco Landos Lightsaber Effects Mod Pack


Box art for Disco Landos Lightsaber Effects Mod Pack For: Star Wars Jedi Knight: Jedi Academy
Size: 1.08 MB
Rate this map:
Downloaded 355 times
Disco Landos Lightsaber Effects Mod Pack, download Disco Landos Lightsaber Effects Mod Pack free, free Disco Landos Lightsaber Effects Mod Pack map download, free download of Disco Landos Lightsaber Effects Mod Pack map for Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy free map Disco Landos Lightsaber Effects Mod Pack download, download for free Disco Landos Lightsaber Effects Mod Pack Star Wars Jedi Knight: Jedi Academy, free download full map Disco Landos Lightsaber Effects Mod Pack, direct download link Disco Landos Lightsaber Effects Mod Pack, download Disco Landos Lightsaber Effects Mod Pack level
full download Disco Landos Lightsaber Effects Mod Pack Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy Disco Landos Lightsaber Effects Mod Pack, free Star Wars Jedi Knight: Jedi Academy maps Disco Landos Lightsaber Effects Mod Pack, Disco Landos Lightsaber Effects Mod Pack direct download free, Disco Landos Lightsaber Effects Mod Pack download for free, Disco Landos Lightsaber Effects Mod Pack Star Wars Jedi Knight: Jedi Academy download link, free download Star Wars Jedi Knight: Jedi Academy Disco Landos Lightsaber Effects Mod Pack, Disco Landos Lightsaber Effects Mod Pack map, Star Wars Jedi Knight: Jedi Academy levels
Description
Lando is one cool cat, Disco Lando? Well I think that name pretty much speaks for itself! :P

This mod here does some pretty cool stuff, but unfortunately is somewhat complicated. As you can see from looking in the .zip there are quite a variety of files to choose from which change various lightsaber sounds and effects.

A full explanation of what all the various .pk3s do is in the readme, so I strongly recommend that you have a good read through it!

Here is the list of .pk3s that the author included:

[quote]

[*] Removal of the green spawn/idle invulnerability shield (requires cg_rendertotexturefx 0).
[*] Removal of the green damage shield.
[*] New saber clash effects.
[*] No saber sparks, no "blood" sparks.
[*] New saber damage effect (localized electric flares when Sabers touch body parts - to replace the damage shield - so you know when you're dealing/receiving damage).
[*] Round-tipped lightsaber blades with bolder but anti-aliased cores.
[*] All new, painstakingly resampled authentic lightsaber sounds taken from digital copies of the Original Trilogy as well as other sources.
[*] BONUS: Lightsaber color changing script.

[/quote]

Its still good to see new mod's which change the saber duelling experience of JKA though and make the sights and sounds more in line with that we all saw in the movies. I especially liked the new round tipped saber blades. I always thought the round tipped saber blades from Episode 1 and 2 were the best, I have never really liked the Blade tips as they are in JKA. I know there are other mod's which do this, but this mod bundles all the little ones into one pack, which saves time! The effect of the saber hitting flesh is also different, so now there is a sort of blue cloud instead of the purple cloud and sparks. I must say though that this looks a little odd, since I wouldn't expect someone's flesh to produce a weird plasma like blue cloud then it burns at the tip of my lightsaber! The saber clash/lens flare effect was definitely cool though, much better than the base JKA version!

This mod also includes lots of new movie authentic sounds, again improving the realism of duelling. I agree with the author when he ponders why Raven didn't access Ben Burt's library of movie lightsaber sound effects when making JKA. But anyway, we have then now!

There is also a .pk3 which removes the shield flare when you are hit and one that is supposed to remove the green bubble effect that appears around your character when you spawn. But you need to make an autoexec.cfg file which has the line "cg_rendertotexturefx 0" in it for this to work, which is a bit of a pain. To be honest I would have expected this to be included in the mod!

Lastly, there are also some bonus sound files included in the .zip, although not included in the .pk3's. it appears you need to extract these to particular folders in your base directory, which again is a bit of a pain. Surely it would have been better to include these in the .pk3's?

Anyway, overall this is a nicely rounded mod with plenty of things to help make your JKA experience more movie like. Fix those issues I mentioned above, that people for the most part simply wont want to be bothered with (making the autoexe.cfg for example) and this mod will be even better! :)

Keep up the good work!

~Nozyspy~
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments