EP3 Felucia


Box art for EP3 Felucia For: Star Wars: Battlefront II
Size: 96.67 MB
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Description
This is the second version of TheGoose's [url=http://starwarsbattlefront.filefront.com/file/EP3_Felucia;110911]Felucia map[/url]. It is, again, just an extension of the stock Felucia with some custom sides.

Not a whole lot has been fixed in this version, either. Without even taking into account whatever his testers might have posted, here is what I posted as bugs in my review of the earlier map:
[list][*]weapons missing localization
[*]weapon HUD tags missing/mis-sized
[*]extra misplaced HUD element added (top bar)
[*]glitchy animation for REP hero
[*]uncaptureable CP
[*]poor AI planning
[*]incorrect minimap
[*]floating objects
[*]missing damage regions
[*]mis-placed objects (from stock parts of the map)[/list]
And here were criticisms of the earlier version - not bugs - but things that could've at least been addressed:
[list][*]duplicate classes for REP and CIS sides
[*]blocky terrain
[*]no CIS hero
[*]unoriginal creation - using a stock map as a base[/list]

Admittedly, the last one is an issue that can only be fixed by making a new map, so I wouldn't expect that to be addressed (not that it would have been a bad idea - using a stock map as a base just feels cheap). But anyway, despite the laundry list of issues brought up with the prior map, the list of things that have been addressed (or at least appear to have been) are these:
[list][*]minimap fixed
[*]AI pathing improved
[*]One capture region fixed
[*]some localizations fixed
[*]some floating objects grounded[/list]

Notice that the last two don't even address the problem fully. There were still floating objects and there were still missing localizations. One-half of one of my criticisms was addressed, though - the fact that the REP rifleman and the REP support class were virtual clones of each other (and literal clones, too!) was fixed. However, the same issue with the CIS side was ignored.

To be honest, I don't have it in me to type up a nice long paragraph-style review like the last time (especially if it is going to be ignored), but since I'm on a list kick I can sum up the issues that need to be addressed that way - in fact, I actually noticed some extra bugs that I didn't see last time:

Bugs:
[list][*]weapons missing localization ([b]Duplicate thermal detonator weapon for REP commander unit[/b])
[*]weapon HUD tags missing/mis-sized ([b]Duplicate thermal detonator weapon for REP commander unit, REP rifle, CIS grenade launcher secondary weapon[/b])
[*]glitchy animation for REP hero ([b]Aayla's second standing combo saber swing[/b])
[*]uncaptureable CP ([b]REP forward command center CP[/b])
[*]missing textures ([b]REP forward command center CP[/b])
[*]floating objects ([b]several objects around outsides of map[/b])
[*]missing damage regions ([b]steam vents[/b])
[*]mis-placed objects ([b]tree-root bridge down from platform CP[/b])[/list]

Criticisms:
[list][*]duplicate classes for CIS side ([b]support and rifleman class virtually identical[/b])
[*]blocky terrain
[*]no CIS hero
[*]unoriginal creation - using a stock map as a base
[*]no loadscreen
[*]disabled fake console as a result of ingame.lvl modification[/list]

Also, inexplicably two copies of the map are packaged into the archive (although one is an incomplete copy). This is not only potentially confusing, but it makes the file 150% the size of what it should be.

As I said at the end of the last review:
[quote]All in all, this map needs some work. Just looking through the WIP thread at Gametoast, it's easy to spot where testers for the map mentioned several of the problems I mentioned above. I would recommend that the author not ignore his testers' results, and be a little more conscientious with his bug-fixing and a little less hasty to release a map.[/quote]

-Mav
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