Fierfeks Clone Wars Spec Ops Mod


Box art for Fierfeks Clone Wars Spec Ops Mod For: Star Wars: Battlefront II
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Description
Fierfek today sends in a new era mod, entitled [i]Fierfek's Clone Wars Spec Ops Mod[/i]. Also, it is the greatest mod ever.... or so he immodestly describes it. I beg to differ.

For whatever reason, the era shows up as The New Jedi Order, which should definitely be changed for a future, more final, version. Anyways, this mod adds said era to every shipped map in the game. Sadly, it's the exact same sides on all the maps. And the exact same heroes, at least on the maps that I tested it on. It would be nice to have a little bit of variation.

The first thing that really bothered me was the way the sides looked. All the characters are colored black, which makes it a bit difficult to discern friend from foe. In addition, besides the general scheme of black, there seemed to be no connection between the various units, especially on the Republic side. There were Episode II and III troopers, some with balck and red and some with black and blue. The CIS side seemed slighly more uniform.

Another thing that really irked me was the fact that most weapons had no sound, because they were "stealth mode." This might just be me, but I really prefer that weapons make some kind of sound upon firing, stealth or no. On the topic of stealth, Fierfek has given several of his characters an unlimited stealth weapon. Not only is this unbalanced, it gets really irritating when the enemy AI goes into stealth mode indefinitely and kills you before you can ever figure out where they are.

Then there's a spy unit who also has unlimited stealth, but his only weapon besides that is an Orbital Strike Beacon. While I do like that the tremendous power of Orbital Strike is balanced out by giving the unit no other weapons, the unit becomes completely useless on indoor maps. This again goes back to my point about having different units on different maps.

My last complaint is on the melee classes, specifically the MagnaGuard. Honestly, the MagnaGuard is very overpowered. Not only does he have his electro staff, he can also block lasers with it, he has neuro poison, detpacks, and he's really fast.

Now I touched mostly on the negatives from my own personal opinion, and I'm sure many of you have differing opinions, so if you think this mod sounds like your kind of thing, or if the screenshots entice you, download at will.

-Xavious
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