Gems Hidden Village


Box art for Gems Hidden Village For: Star Wars: Battlefront II
Size: 44.74 MB
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Description
"Gem's Hidden Village," by GEmAsus2C (By the way, author, is that just a random chord progression? I didn't recognize it when I pecked it out on a piano.), is supposedly set on Tatooine, although it must be some heretofore unknown verdant part of Tatooine. The hidden village is really a number of clumps of buildings set in a hilly grassland.

It's a decent map, from a strictly construction point-of-view. It's not an exotic environment, it's a simple forest-and-grassland area with some scattered Tatooine settlements. I think the author did a pretty good job in terms of using objects effectively; it's easiest to see the good use of objects when you get to the larger building clumps, because you can see the smaller objects placed liberally for flavor.

The main issue I'd take with the map was the size. For what it is (a normal-sized battle and a hunt-esque mode), it is far, far too large. There's a lot of running to get from place to place, and dangit, you better not get shot because if you do, you will be running all over again. This is exacerbated by conquest having the two opposing teams' CPs on opposite sides of the map with none in between.

The map has pretty standard conquest and CTF modes, and an "Assault" mode with Tuskens vs. Jedi.

There are a few bugs with the map, notably a CTD bug with switching to a non-pilot slot in the skiff. The local Tuskens also have no localizations, so they show up as "null" - and the local Tuskens remain enemies of both teams, even in assault mode, when one of the teams [i]is[/i] Tusken.

All in all, it's a well-constructed maps with a few setup hiccups and a size problem. Download and check it out if it looks interesting!

-Mav
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