KOTOR Flight School Final


Box art for KOTOR Flight School Final For: Star Wars Jedi Knight: Jedi Academy
Size: 45.8 MB
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Description
Okay, I was impressed by this map. I don’t know why, maybe it was because things looked nice, well constructed, and I was surprised by what I saw. Basically, this map is set up as a space battle map, where opposite teams spawn on different bases, fly out, and try to destroy the other base.

I was impressed by the hangar bays, where the doors would actually open when you went close to them, and how there were some nice bomber bays in the imperial base. Although…I was disappointed at how biased this map towards imperials. To destroy the rebel base, you can just attack the big tanks on it, which are easy to hit. For the imperial base, you have to fly inside the base and hit little tiny targets. And there isn’t that much flying space either. But other than that, my biggest complaint was that if you leave your ship while within space, you fall. You don’t die until you reach a certain point, you just fall. Another thing is that this map uses (in likelyhood) JA+ animations, or some animations that I didn’t have, because when I died I would sometimes go into a T pose, and I was running a clean base folder so I could use all the vehicles. I liked how this map included several different vehicles you could choose from. (which are interchangeable) I also liked how you could control turrets within the map. Imagine CTF games on this map…those could be fun… with a moderately populated server. There are several things in this map that need improving, like the things I mentioned, but I still liked it a lot. Oh! I almost forgot! When playing in BaseJKA, whenever I attacked and destroyed part of a base, it would broadcast a message using underscores. Encompass the message in quotes, and you shouldn’t have that problem. It might not work, but then it might.

Bot Support: Yes
New Vehicles: Yes
New Music: Yes
Gametypes: FFA, TFFA, CTF

~Zach
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