]LJ[ Orbital Zone


Box art for ]LJ[ Orbital Zone For: Star Wars Jedi Knight: Jedi Academy
Size: 28.7 MB
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Description
Well, the map has actually been around for a long time on another unmentioned site for quite some time =_o when I loaded up, I was like "Hey I recognize this =_=." Suffice to say, not much has changed since I've seen it.

To preface, this map makes heavy use of vehicles. As such, the vehicles included in this pack make them [b]almost[/b] a necessity, although there are pads with which to spawn default vehicles.

The primary area in this map is a large space area, composed of sporadic space pads, both a red and blue (obviously denoting its use for CTF,) pad with four vehicle spawns. The vehicles vary depending on which pad you pick. The pad designs, however, remain the same. Both red and blue stations contain a sublevel where presumably the flag is hidden, and where you can access a large number of turrets. This is probably where the first technical error would arguably be. The turrets are all on one low level, where nobody would really fly, in reality. Another oddity, this being a "Starfighter CTF," is that it's pretty much a short, straight shot to and from the bases. Whilst some may argue that's not exactly a bad thing, I'd think it is when you can pretty much zoom straight past the enemy, jump outta the ship, run for the flag, jump into another spawned ship and rush. Granted, I'm sure it'd be much harder to do that, but a few obstacles might make the CTF more entertaining.

Speaking of ship jumping, I also noticed this area didn't have space triggers in it, so that might lead to a little bit of exploitation. However, it's not really necessary.

Beyond the blue space pad is a "taxi station" of sorts, with a floating sign in spanish. The station itself is very irritating, as the same loud beeping noise cycling thorugh constantly. Not very cool @_@; combining that with the ever-irritating cantina music theeme that EVERYONE who has a remote knowledge of Star Wars has known.

From here, we'll go down to this portal region that leads to a "starship." Overall, this area is pretty decently constructed, although the strangest error seems to lurk here. A large chunk of the (constantly beeping) bridge is sort of missing..the textures are invisible or something. Not sure what possible error conjures this result, but alas.

The shuttle outside the taxi station works, although the door is virtually impossible to find at first glance. I actually went through an unclipped window to get in initially, but then I found it after a brief hunt. A brief console walk later, and I found myself warped into Coruscant(not counting the slighltly "hard to stop at" pitstop of the inbetween region.) The Coruscant region was incredibly busy with unnecessary noise, like the other regions. There wasn't much to offer, other than a diplomatic office and a hidden gym/house.

Overall, the map has a few general caveats such as the hairpin use func triggers and unpleasantly looping noises, but for a starfighter CTF/FFA It's definitely a reasonable map to combat on. Submit bandwidth as you will =_o



New Textures: Aye
New Music: Aye
Secrets to plunder: Nay
Bot Support: Nay


- Averus Retruthan
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