Medieval WaR


Box art for Medieval WaR For: Star Wars Jedi Knight 2: Jedi Outcast
Size: 6.8 MB
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Description
This map contains 2 medieval castles where you can play games ctf.Ademas contains a \"tower siege\" to be able to help raise the walls of these castillos.Otra possibility is a companion climbed on top of another, forming a \"human tower\" also able to climb the walls.

This map is basically set up like a two-base CTF map (and curiously is availble for capture the flag -- SHOCK). Each \'base\' is a castle or fortress of sorts with towers, and what appears to be a very large meeting/dining/gathering room. One side also features a rebel insignia, while the other has an Imperial insignia. So... they\'re Star Wars castles? Between the castles there\'s a downward incline to a moat with a bridge over it. No, it\'s not a river -- most rivers aren\'t so... [i]angular[/i]. In fact I daresay it\'s a canal, potentially built of cement. It\'s [i]that[/i] smooth. Definitely not natural.

There is some attempts at terrain, creating rocky outcrops on either side of the map, but they could still use some work to look more realistic. The texturing is also a bit bland -- it works, but especially in the outdoor section it\'s very repetitive and not broken up, so it\'s just flat land with a texture on it. Overall I thought everything just needed a little... refining, from the textures to the architecture to the lighting. The basics are all there, they just need to be expanded on.

The one really cool thing I liked about this map, though, was the siege tower. There\'s a single siege tower that moves between each base, so if you\'re clever you can hop on it while you\'re at your base and... do nothing til you get to the other side, unless you have a gun or something. Darn JA and its lack of bows and arrows! Still a cool feature, though. :p

[b]Bot Support[/b]: No
[b]New Models[/b]: No
[b]New Textures[/b]: Yes
[b]New Music[/b]: Yes

~Inyri
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