Prakith


Box art for Prakith For: Star Wars: Battlefront II
Size: 14.21 MB
Rate this map:
Downloaded 359 times
Prakith, download Prakith free, free Prakith map download, free download of Prakith map for Star Wars: Battlefront II, Star Wars: Battlefront II free map Prakith download, download for free Prakith Star Wars: Battlefront II, free download full map Prakith, direct download link Prakith, download Prakith level
full download Prakith Star Wars: Battlefront II, Star Wars: Battlefront II Prakith, free Star Wars: Battlefront II maps Prakith, Prakith direct download free, Prakith download for free, Prakith Star Wars: Battlefront II download link, free download Star Wars: Battlefront II Prakith, Prakith map, Star Wars: Battlefront II levels
Description
"Prakith," as you may (or may not) remember, was one of the [url=http://starwarsbattlefront.filefront.com/file/CONTESTPrakith;96219]entries[/url] to the 2008 Nov/Dec mapping contest. It was by Jaspo then (and surprise surprise it is still by him); this is his touch-up version of that earlier map.

Prakith is basically a large urban environment map (which you will recall as the theme of the aforementioned contest). It's got lots of space to run around in, although there isn't usually too big of a trip from command post to command post. The map is large enough to have vehicles in some locations as well.

The biggest problem with this map is that it feels like a hodgepodge. It uses so many different worlds' assets and more or less keeps the original textures. This means you have Hoth mixed with Mygeeto mixed with Yavin, and it is a very strange look. I wish that the author had (especially in the interim between its original release and now) made sure to touch up those textures so that the props felt like they "fit" together a little bit better.

There was also the strange decision to use a Polis Massa prop in a couple different locations - the " med bay" command post. It was strange because it was missing the window glass, and as a result, it looked like it had some very goofy collision. I know too that nearby this prop some of the floor collision was poor. On a different note, the skydome looks very odd. It's rotating, now, but that just seems to add to the strangeness, since it doesn't look like any sky I could picture.

None of this is to say that this is a bad map or a bad concept - it's not - but it definitely lacks polish and I don't think it's as good as some of the maps this author has made in the past. If you like what you see below, give it a try.

-Mav
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments