Race For Death


Box art for Race For Death For: Star Wars Jedi Knight: Jedi Academy
Size: 7.15 MB
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Description
[quote]You and your friend have applied for an apprenticeship at the local Sith academy. As the Sith will accept only one of you, they have prepared a nice little contest to decide who is more suitable. You will both have to run through an obstacle course, whoever makes it first will get the job, the other one will be rejected the Sith way. Along the way, you will have several opportunities to attack your opponent, but you won't be able to get on his side of the obstacle course. May the force be with you![/quote]

Safe bet this friendship is ended after all's said n' done, eh?

Well this was a tricky map to review, as it actually [b]required[/b] a second tester, since a bot is no good in a real race. Now mind you, I did this review at about 2 this morning, so finding a co-tester at such short notice was next to impossible. However "Raven, the Imperial Crow" as he wishes to be called, was willing to volunteer his services to make this happen. Thanks again, Rav!

Now, the basic premises is just like Pathos said: An obstacle course, except on steroids. This map is meant to be played on either Duel or Team FFA, and is meant to be played with guns as well. Your primary directive? Get the hell through this course as fast as you can, so you can execute your opponent. There are actually several outcomes that can be executed:

- Stepping on the pad ends it, executing your opponent and you win.

- Hitting the bottom button where the fire glows red allows you to slowly kill your opponent, inflicting moderate amounts of damage and reveling in the splendor of their pain.

- Hitting the top button warps you and your opponent to a final arena, where you may take your chances and strike down your opponent in the flesh. Knocking them down into the surrounding pit throws them into a cage at which you may do what you please to them.

Not a bad selection, if y'ask me. The only curious oddity we could not identify was the function of the button at the beginning chamber. I noticed the door during one point was shut, so I'm guessing it controls the doors. It's not easy to really test unless under ideal dueling conditions :| but oh well.

Overall, a pretty neat and unique map in its own right, and, as my co-tester so eloquently put it:

[quote]^Garret Artemisia Sage: I find it to have a noveltous enjoyability.[/quote]

Exactly. Now, RACE FOR MY AMUSEMENT.

New Textures: Aye
New Music: Aye
Secrets to plunder: Nay
Bot Support: Aye


- Averus Retruthan
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