Requiem of The Gods 1.71


Box art for Requiem of The Gods 1.71 For: Warcraft 3
Size: 5.48 MB
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Description
MAIN FEATURES
*39 Unique Custom heroes.
*Over 200 brand new carefully balanced hero abilities.
*Over 230 powerful custom items.
*Innovative item system with upgrades for tons of combos.
*Fully integrated AI for both teamplay and duelling with options to configure and solo games!
*Options to change the game settings on-the-fly!
*Full 4v4 team game with special mini-games and bonuses designed for PvP combat.
*Team swapping, Referee support and takeover of leavers integrated!
*Full 4v4 Duelling mode for pure hero combat with many options to configure gameplay.
*Integrated team-mode duelling system for settling "grudge matches"
*New hero models, icons and sound effects.
*Innovative team objectives with the possibility of extreme turnarounds in game.
*A huge, carefully designed map to fight in with options to fight in a smaller enclosed arena.


Put simply, ROTG is a hero arena, put properly, its THE hero arena =)
No tomes, huge bosses, multiple game modes, AI, player duelling, all custom powers, custom models, icons and more content than you can shake a pointy stick at.

Gone are the ideas of 300 damage items, ridiculous attack speeds, dull, boring magic. ROTG is a carefully balanced well-thought out arena for the serious CG player, prepare to actually need a strategy to get somewhere.

Forget stacking Criticals, Stuns & Evasion.
ROTG is all about intensive hero combat while avoiding all the old cliches. No longer will massing stats result in easy wins.

ROTG is designed around the ethos of avoiding "super heroes" while still allowing individual heroes to become very powerful without becoming unbeatable.

Requiem of the Gods (ROTG) is a Hero Arena incorporating a different style of gameplay and many different features that sets it apart from most other Hero Arena maps.
Unlike most hero arenas ROTG is a teamplay game that encourages players to work as a team to achieve proper success.
All the strategies and magic have been designed from a teamplay element and work best when used in a team effort.

There are many custom hero arenas available for Warcraft III and the initial inspiration for creating ROTG was to merge the idea of a hero arena with having a team based objective while having fair and competitive gameplay.
ROTG was developed with this in mind, rewarding players that do well, while still making it reasonably possible for the losing team to ultimately win the game.



The Teamplay mode:

This is a team-based game which pits two teams against each other in a full custom game where the objective is to be the first team to defeat a powerful boss or to hit a score limit. (This is the "full" game of ROTG with full creeping, items, mini-games and everything else)

The Duelling mode:

This is series of rounds of hero combat between two teams with best of 7 round wins winning the game. This mode is much shorter and less complex than the Teamplay mode and is designed for quick, pure-hero combat games.

Each mode can also be broken down into "sub" modes with many different options including score based targets and deathmatches.
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