RVS Streets Night


Box art for RVS Streets Night For: Call of Duty
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Description
As much as I love Raven Shield and its expansion Iron Wrath, I can't say I appreciate this map conversion from the former. I can only very briefly explain how crummy the quality is without ruining all hope in the developer for making future maps. First of all, the lighting is terrible. It's awkward, random, ugly, super bright, and just doesn't work. The map is like a mixture of night and day and just kills my eyes. As if that weren't enough, the texture work is horrid. I think the author should simply take the RVS textures and use them in the map to maintain that modern feel, or just give it a whole new texture set from CoD so it looks somewhat believable. In short, don't expect a whole lot from this map as far as playability is concerned; although it's available in DM, TDM, CTF, and ACTF (latter two for regular CoD), it's all just a handful of bare, poorly lit walls and a layout to give it shape—albeit an entirely displeasing shape. See the screenshots, and download it only if you are very much in need of something new to play.

-xXezekielXx

PS: Don't have to make 'em to break 'em, that's what I say. Sorry, though, paulb39.

[b]EDIT:[/b] The map is also available in BEL.

[b]EDIT 2:[/b] At his most urgent request, the following is paulb39's description of the map. Feel free to comment on it below.

[quote]This is my 5th map, a remake of the map mp_Streets from the game Rainbow six 3: Raven Shield. Its pretty much the same, except it doesnt have the modern textures to it. And yes I do agree with xXezekielXx that "the lighting is terrible" and if I find my .map I will kidnly fix that. This is my "Fx map" since I spent a lot of time on scripting things like exploadable objects and walls.
The map is playing at my cod1 server, just do /connect codstats.kicks-ass.org in console.[/quote]
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