Sacorria


Box art for Sacorria For: Star Wars: Battlefront II
Size: 12.31 MB
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Description
I have to hand it to the author, his ReadMe is very honest. As I was playing through the map I thought to myself, "The concept is there, the execution is just off." Sure enough when I checked the ReadMe those were almost his exact words. For a sophomore effort this isn't too bad -- the concept is indeed there.

The map is basically a Kashyyyk-like setting with multiple elevated platforms in the center on top of a rat's nest of towers/pipes. There are four CP's (which I infer are the default ones that are automatically created when you start a map) situated on the ground and the AI spawn from these and climb up the ramps to battle in the tree tops. Surprisingly the AI did a fairly good job of navigating the platforms and connecting walkways, so there was some decent planning done there. Of course there were several hiccups where AI got off-track and ran into objects down below the platforms but I think this could be taken care of with some basic restructuring.

There's plenty of evidence of a novice mapper at work here, however (which is perfectly fine -- no worries). For starters the map lacks a lot of detail and polish. Some objects are floating, such as some trees, some of the stock objects used were originally designed as fragments of a set thus they're missing sides, one of the CPs is inside of the giant tree and AI spawn on top of the trunk, the default heroes, etc, etc. But this is to be expected.

I would suggest that you get to know the modding tools a little better and start off small and simple before trying to tackle any big ideas that require some experience.

My recommendation:
I would redo all of the platforming, and make that my number one priority as I work on the map. Create a nice and intricate platform system that AI will be easily able to navigate. Put a lot of time and effort into it. Once you get it set up, I'd move all of the CP's onto the platforms. I'd avoid putting any CP's on the ground as this will create planning problems and confuse the AI. If you do put one or more on the ground, be sure that they aren't directly below any CP's that are platforms. When you're satisfied with the platform system and how it impacts the gameplay then you can spend time on putting detail into the rest of the map. Try experimenting with the terrain and elevation. Make sure you don't have any floating objects and make sure they don't have any holes or missing sides. Maybe you could even add water underneath the platforms.

If you need help feel free to visit www.gametoast.com. There are plenty of people there who would be willing to help you out; in fact most of your questions have more than likely already been answered if you just do a little searching.

Good luck!

~EraOfDesann
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