Saleucami Valley


Box art for Saleucami Valley For: Star Wars: Battlefront II
Size: 105.38 MB
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Description
Guitarman & Schizo's [i]Saleucami Valley[/i] is a great example of how a simple map concept (mostly flat, linear battle) can look really nice. There's a lot of polish in this map and it's refreshing.

As mentioned, the map itself is a very simple concept, but the scenery is very well done. It doesn't feel like you're on Felucia, or Yavin IV, or Kashyyyk - or anywhere, you just feel like you're in the map. That's always something to aim for.

The Republic in this map seem to have a bit of an advantage, because of their AT-TE. I know that the authors tried to make it so that it wasn't overpowering, but I have yet to see the map where an AT-TE is anything other than a walking engine of destruction (at least as far as infantry's concerned). Both sides have new heroes, a redone Aayla for the REP and Sora Bulq for the CIS. The sides in general were set up very well; the textures were really nice and it's obvious some time was spent working on correct localizations.

Obviously one of the main thrusts of this map was the "movie accuracy" mode, which, to be honest, I could pass on. They did a nice job of making things look polished there and setting it up how they planned to, but I would contest that the premise is flawed, based on the fact that large-scale shooters (like Battlefield or Battlefront) shouldn't be set up with the same level of mortality as smaller-scale shooters (like CS or UT). That's personal preference, I suppose.

Anyway, it's a great map, be sure to give it a download.

-Mav
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