Sith Temple v2


Box art for Sith Temple v2 For: Star Wars Jedi Knight: Jedi Academy
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Description
I'd think of a witty intro here, except it's two in the night and the only thing I can think of is an urge to barbecue.
Maybe I'll have some barbecued Nozyspy later...

Anyway. Remember the [file="98888"]Sith Temple[/file] map BlueNinja made? Roughly a year later, we have here a second, Caelum-approved version!

[quote]This map is an ancient temple of the Sith, dating back to a time far before even the tombs at Korriban were built. It was constructed on a volcanic planet, thus the lava[/quote]

Like Nozy previously pointed out, both the architecture and the use of textures is very impressive. There's also plenty of room to play, and it could even work for some roleplaying.

I won't bother repeating Nozy's review here, basically, new since previous version:
-Bot routes
-Dungeon is now escapable
-Slight increase of lightning
-New music, which the author composed & produced himself (!)
-Three new areas

The music is fitting, the lightning looks fine to me the dungeon is evil and the botroutes are a plus.

New areas-wise, firstly, there's now a very neat outdoor courtyard. As the author states, it really is a welcome relief to the dark and red tinged interior. It fits in the map just fine, though.
As you can see on screenshots 1, 2 & 5, it looks quite good. My only gripe is the skybox - being the only place where you can really look at it, the skybox seems somewhat bland from the courtyard. Something more...lava-planet-y might be a good idea for a next version, perhaps? ;)

Also new is a round duelling-platform up a long spiral staircase, as seen on screenshot 6. As duelling area, it works just fine. My main comment would be - don't forget to look up. The "ceiling" looks very fancy.

Last but not least, is the corridor seen on screenshots 3 & 4 corridor with hovering and rotating platforms, each of which has electric-doughnut-things around them (hey, that's name the author gave them!). Very interesting to play on, except the electric-doughnut-things unfortunately are not fatal or even damaging (which I'm guessing is a bug).
Still a neat area though.

...Did I just seriously write that wall of text?
...
...
Right. Yeah. I'll stop now then. As I said, map's Caelum-approved :P


[b]New Textures:[/b] Oui!
[b]New Sounds:[/b] Non!
[b]New Music:[/b] Oui!
[b]Bot Routes:[/b] Oui!
[b]Camembert:[/b] Oui!

-Caelum
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