Spine of Zues


Box art for Spine of Zues For: Supreme Commander
Size: 6.38 MB
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Description
Spine of Zeus
A small valley between the cliffs and rock outcrops has become a contested area. Capture the highlands and cliff sides overlooking the valley or use brute force and walk right down the middle.

Multiplayer suggest teams 1v1, 2v2, 3v3.
Map size 20x20.

Thanks to the usual people gpg, fans, testers, tut posters etc.
Also, Seeders for posting the code to get it working with the newest patch.

This is the map I eluded to in the Helena's Embrace post as being the one that blows both it and Forgotten Valley out of the water. It's got way more detail than FV and the movement styles for Helena's. It took about twice the development time and brought Hazard's editor to its knees toward the end. I would have liked to do a little more detail in it but between my slightly aging pc and the beta nature of the unofficial editor it just wasn't possible. Let's hope for the official editor soon and maybe that will take me a little farther. Until then enjoy.

Changelog

Version .01
Map Release

Version .55
Modified heightmap
Changed texturemap to better suit decals and lighting
Major changes to normalmaps
Additional and more appropriate decals placed
Additional areas of woodland placed
1 Extra mex placed on each of the center cliffs
AI markers rearranged
New screenshots and preview image
Version numbers will now match dev numbers to facilitate updating
Code updated to comply with patch 1.1.3251

A real great map, painkiller put a lot of effort into this map, he puts emphasis into using strategy in this map by adding in the cliffs to stalk your opponent and bieng clever or just bieng a complete numpty an goin through the middle and your units bieng obliterated.

Digz
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