ST. Huldrych Causeway


Box art for ST. Huldrych Causeway For: Dawn of War Winter Assault
Size: 3.12 MB
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Description
This map features two long parallel bridges spanning two land areas, with a small island in between. At the island and at two other places on the bridge are places where you can switch from one bridge to the other--with some caveats..

The base areas are accessible only toward the rear of the land areas (excepting special abilities by teleporting, flying, and deep-strike units), requiring long travel between opposing bases. It means your base has an extra advantage on defense, but it also means you can really overextend yourself if you're not careful. Make use of control areas offered by relics, strategic points, and slag deposits to reinforce your lines quicker.




[i]
The dry wastes of Meribah caused some in the 907th to look longingly back at their last tour, on a world where water was in no short supply, and didn't need to be sucked out of rock.

Many of the vets well remember the battle fought on the St. Huldrych Causeway on Marinus, a long bridge joining two of the water world's smaller "land masses." A full Ork Waaaugh, stiffened by Traitor allies, managed to establish a beachhead on the northern Isle. The bridge gates held fast, thanks to the quick thinking of the local Civil Defense Authority. But it would only be a matter of time before they broke through.

The gates on the southern island were opened briefly to release two contingents of Guardsmen--the 907th Alyeskan, and their sister regiment, the 615th Knox, with a newly formed Space Marine chapter bringing up the rear. Then the gates were closed, turning the entire causeway into a gladiatorial arena, the winner determining the fate of the region...

Strange how the soggy uniforms from the ever-present rains would have been quite welcome now.
[/i]
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