STAR WARS Episode 7 - Coruscant Zoo


Box art for STAR WARS Episode 7 - Coruscant Zoo For: Star Wars Jedi Knight: Jedi Academy
Size: 6.2 MB
Rate this map:
Downloaded 672 times
STAR WARS Episode 7 - Coruscant Zoo, download STAR WARS Episode 7 - Coruscant Zoo free, free STAR WARS Episode 7 - Coruscant Zoo map download, free download of STAR WARS Episode 7 - Coruscant Zoo map for Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy free map STAR WARS Episode 7 - Coruscant Zoo download, download for free STAR WARS Episode 7 - Coruscant Zoo Star Wars Jedi Knight: Jedi Academy, free download full map STAR WARS Episode 7 - Coruscant Zoo, direct download link STAR WARS Episode 7 - Coruscant Zoo, download STAR WARS Episode 7 - Coruscant Zoo level
full download STAR WARS Episode 7 - Coruscant Zoo Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy STAR WARS Episode 7 - Coruscant Zoo, free Star Wars Jedi Knight: Jedi Academy maps STAR WARS Episode 7 - Coruscant Zoo, STAR WARS Episode 7 - Coruscant Zoo direct download free, STAR WARS Episode 7 - Coruscant Zoo download for free, STAR WARS Episode 7 - Coruscant Zoo Star Wars Jedi Knight: Jedi Academy download link, free download Star Wars Jedi Knight: Jedi Academy STAR WARS Episode 7 - Coruscant Zoo, STAR WARS Episode 7 - Coruscant Zoo map, Star Wars Jedi Knight: Jedi Academy levels
Description
Whew, I must admit that this is about as amateur as it will become, masses =_o

Gaze and be amazed at this newbie mapper's attempt of creating some sort of zoological holding prison. Suffice to say, this map needs some serious work.

First off, I'll say this: A zoo in the star wars universe is heresy =_= Hell, any zoo is heresy. Why anyone, including Lucas, would allow rumors to leak out about a zoo in Coruscant, the metropolis of aforementioned Universe, is frightening to imagine. Secondly, we all know that there's like a whopping like 4 creatures total that could be humanely zoo'ed. This author decided that jawas and tuskens were too unhumanoid and put htem on display in their own caged habitat.

The entirety of the zoo is rather poorly textured. Building-wise, he did pretty well, but I think more work should have been considered to make the place seem more Coruscant style. The next offender would definitely be the attempts at what I would assume to be bars. There's no walking space to get to the thing with all the tables and chairs blocking the way, lad! Seriously, I don't mind accidentally throwing tables and people overboard into the maws of creatures, but others just might =_o so increase walking space up there.

A third option I would recommend for safety reasons would be to try to find a way to block the rancors off from possibly grabbing people and children that I accidentally trip and shove within range. After that, fixed some of those glass objects, add some sourced lighting, and switch the primary textures. Last I checked, public zoos weren't held in warehouses anymore =_=. Also, I would fix that FPS problem in a hurry.

Also, some music that works would not hurt either. CDA's don't play in JA, I'm afraid. Try .wav or .mp3 instead.

As I said, this map has a lot of work to be done on it, but it is certainly a decent first map. A good attempt indeed =_=.


New Textures: Aye
New Music: Nay(broken)
Secrets to plunder: Nay
Bot Support: Nay


- Averus Retruthan
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments