Star Wars Episode III Palpatines Rooftop Version 2


Box art for Star Wars Episode III  Palpatines Rooftop Version 2 For: Star Wars Jedi Knight: Jedi Academy
Size: 18.26 MB
Rate this map:
Downloaded 285 times
Star Wars Episode III Palpatines Rooftop Version 2, download Star Wars Episode III Palpatines Rooftop Version 2 free, free Star Wars Episode III Palpatines Rooftop Version 2 map download, free download of Star Wars Episode III Palpatines Rooftop Version 2 map for Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy free map Star Wars Episode III Palpatines Rooftop Version 2 download, download for free Star Wars Episode III Palpatines Rooftop Version 2 Star Wars Jedi Knight: Jedi Academy, free download full map Star Wars Episode III Palpatines Rooftop Version 2, direct download link Star Wars Episode III Palpatines Rooftop Version 2, download Star Wars Episode III Palpatines Rooftop Version 2 level
full download Star Wars Episode III Palpatines Rooftop Version 2 Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy Star Wars Episode III Palpatines Rooftop Version 2, free Star Wars Jedi Knight: Jedi Academy maps Star Wars Episode III Palpatines Rooftop Version 2, Star Wars Episode III Palpatines Rooftop Version 2 direct download free, Star Wars Episode III Palpatines Rooftop Version 2 download for free, Star Wars Episode III Palpatines Rooftop Version 2 Star Wars Jedi Knight: Jedi Academy download link, free download Star Wars Jedi Knight: Jedi Academy Star Wars Episode III Palpatines Rooftop Version 2, Star Wars Episode III Palpatines Rooftop Version 2 map, Star Wars Jedi Knight: Jedi Academy levels
Description
Ahh yes...

So, the next version of JamyzGenius' rooftop malevolence has arrived, and with it, new hope and promises of temptation.

So, the moment I stepped in, I immediately went to the control room and started to tear it apart. Nope, not too much new there, though I did notice as I looked the window that the landing pad was no longer a flat square...and I noticed some of the detail remained in the room despite my blastings and fastings. Oh well.

Ran into the corridor through silent door'ge, n' found not much there. Went into conference room, saw the lighting still had the spotlight fever going on. It dawned on me, however, as I went through to the glass walkway: Why have two doors if one leads to nothing? Oh well.

Moved onto the next room, noticed the fake window was gone. Good deal, good deal.

Finally went outside, and saw that the brushes gave a better illusion of there being a building there. Overall I think this version was trying to say: "I'm much more fluid and plausible now," and I'm not one to disagree. However, the door sounds really need to be fixed as well, because even the quietest door makes noise. Other than that, this map has definitely made some strides in improvement. Keep on truckin, and give those other doors a place to go, and you've got yourself a fine little product.


New Textures: Aye
New Music: Aye
Secrets to plunder: Nay
Bot Support: Aye


- Averus Retruthan
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments