Starfleet Project X Bomber


Box art for Starfleet Project X Bomber For: Star Trek: Armada 2
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Description
There's starships, there's warships, there's godships, and then there's this. Godship is an understatement. Using the 1.2.5 patch to its utmost, mash1971 has given us a truly unspeakable amount of overkill in this project. Referred to in the readme as a "heavily armed bomber class", the [b]understatement of the year[/b] award goes to mash1971.

[quote]this ship has five different attack modes
mode 1 : standard weapons : forward mounted phasers, pulse phasers and single photon torpedo launcher
:special weapons : multi target pulse phasers, x regeneration system and cloaking device (ship operates at normal levels)

mode 2 : special weapons : four wing tip mounted high powered phasers, x regeneration, point defense phasers and cloaking device (ship operates at high level but reduced mobility)

mode 3 : standard weapon : three forward mounted phasers
: special weapons : two ion storm lasers, x regeneration and point defense phasers (ship operates at high levels)

mode 4 : standard weapons : four wing mounted photon torpedo launchers
: special weapons : two high powered pulse lasers, x regeneration, x reflection and cloaking device (ship operates at reduced levels but high mobility)

mode 5 : special weapons : x impulse and x regeneration (ship operates at reduced power levels and reduced mobility)[/quote]

That's five modes, each of which can be switched and changed around, but all of which is still just one ship. Not even a ship. A single bomber capable of doing all that. Were Britain and the Allies to have possession of a single Spitfire with equivalent firepower, the Thousand Year Reich would've lasted thirty minutes. You could order a pizza and have Hitler's head on a pike, all in an afternoon.

And just to review, if you exclude the heavy standard weapons onboard, this ship carries the stock Federation corbomite reflector, a cloaking device, the stock Borg regeneration ability, the stock Klingon ion storm (unless there's some other sort of ion storm used in the weapon), and the stock Cardassian engine booster. All of these magnificent weapons are available in a single unit, along with multiple variations of the standard weapons, including several variants of phaser and pulse-phaser technology. This little ship must be one massive structure of weapons hardpoints. Seriously, the Borg want to study this thing to see how they get so many weapons onboard.

This thing is better placed in the next Transformers movie than in the Star Trek universe. I'm at a total loss as to how any single pilot or crew could keep all those modes and abilities straight in an operational capacity.

However, there are some of you out there with a sentimental (one might say, morbid) attachment to God-ships. This one's the God-ship to end all God-ships. Oh, I know, the damage counts and so forth all indicate this one's not a true God-ship in the undefeatable sense, and these vessels are probably best yielded in a squadron. But c'mon. Let's not kid ourselves here. This ship does what eight different ships should do, all in a single multi-modal design. There's no way to script any one object (maybe a planet or a supersuperdreadnought) in this game to offset the effects of firepower of that magnitude.

Download this one if you like the design, or if you hate the concept of game balance that much. As mentioned above, the 1.2.5 patch is a requirement.

:cool:
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