Tranquan: Tech Centre


Box art for Tranquan: Tech Centre For: Star Wars: Battlefront
Size: 5.11 MB
Rate this map:
Downloaded 361 times
Tranquan: Tech Centre, download Tranquan: Tech Centre free, free Tranquan: Tech Centre map download, free download of Tranquan: Tech Centre map for Star Wars: Battlefront, Star Wars: Battlefront free map Tranquan: Tech Centre download, download for free Tranquan: Tech Centre Star Wars: Battlefront, free download full map Tranquan: Tech Centre, direct download link Tranquan: Tech Centre, download Tranquan: Tech Centre level
full download Tranquan: Tech Centre Star Wars: Battlefront, Star Wars: Battlefront Tranquan: Tech Centre, free Star Wars: Battlefront maps Tranquan: Tech Centre, Tranquan: Tech Centre direct download free, Tranquan: Tech Centre download for free, Tranquan: Tech Centre Star Wars: Battlefront download link, free download Star Wars: Battlefront Tranquan: Tech Centre, Tranquan: Tech Centre map, Star Wars: Battlefront levels
Description
"Tranquan: Tech Center," by Skyhammer_216 (and converted by Jedikiller), is a simple interior map set in some kind of facility overlooking a grassy field.

It's already been uploaded here, [url=http://starwarsbattlefront.filefront.com/file/Dark_Space_Map_Outtakes;104501]in its SWBF2 iteration[/url], although in that download it was included with a couple of other maps as well.

Now, I still don't own SWBF1, but I don't feel too bad about reviewing this map, having already played it SWBF2. As mentioned in the above-linked review, it's a somewhat-generic base-type environment. It's decorated well to fit its theme, although its theme is somewhat drab. High points of the map include the defending team's starting CP (the overlook) and the bottomless pit of a CP (these are always fun to see). The map's various bits and pieces all fit well together (as they are wont to do when the map is modeled instead of just made from preexisting assets).

As a whole the map plays well, but there are a couple points of concern, by which I mean two specific CPs, each of which are tiny, tiny, tiny in comparison to the other CPs. The worst offender is a CP that's stuck in a tiny little room - this is problematic because a single grenade can wipe out anyone trying to capture the CP, and that room only has one entrance. It should be a little more open than that.

I can't speak in specifics as for what was added or changed for the SWBF1 conversion, but I assume that it's probably pretty similar. It's a fun map, give it a try.

-Mav
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments