Warrior Guild Assault


Box art for Warrior Guild Assault For: Star Wars Jedi Knight: Jedi Academy
Size: 24.68 MB
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Description
Ah, the first spawned release from the Neo Dark Ages project. Siege map, to boot. Two rarities in one file. Obviously, since Siege games aren't playable solo, I couldn't test the actual siege gametype elements of the map, so I just had a look around and found anything worth noting.

Okay, let's take a look at the design. It's basic, architecturally, something which initially strikes one as a flaw but soon shows itself as part of the design. After all, back in the dark ages, with such primitive tools, while complex architecture was achieved it was done very rarely and only in special cases. The texture usage does compliment the layout, by sticking with the theme - back then, decorations were rare, according to history. Usually whatever the walls and floors were made out if, is whatever they looked like.

The layout, now [i]that[/i] was fun. This is, without a doubt, one of the largest environments I've seen for games built on iD Tech 3. Courtyard, stables, inner sanctum, underground passages, mining shafts, windmill, what can be best described as a worker's village, as well as various features such as an attic, various rooftop areas for battling on, etc. Just explore, you won't be disappointed.

Okay, now. Technical remarks. There are quite a few sparklies lying around which could use fixing, I found one wall blocking the end of a passage, and one side of it was left caulked. There's a few places where the player can move in and see the edge of the map cutting off against the skybox, which breaks the illusion and thus the map's immersion, although you would have to specifically know those locations where there and aim to find them.

Aside from those niggles, the only real disappointment was that there's no accounting for people running this outside of siege mode - there's plenty in here to appease the average clan server. Roleplay potential, plenty of good areas for duel tournaments and practice matches, and let's face it, the map would simply be brilliant as an FFA/TFFA/CTF map.

If this is a taste of what's to come with the NDA project, then one thing is certain. They've definitely got my attention. What about you?

~ Kouen

[b]Bot Profiles:[/b] Yes
[b]Custom Meshes:[/b] No
[b]Custom Textures:[/b] Yes
[b]Custom Audio:[/b] Yes
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