Geonosian Carbine


Box art for Geonosian Carbine For: Star Wars Jedi Knight: Jedi Academy
Size: 47.09 KB
Rate this model:
Downloaded 446 times
Geonosian Carbine, download Geonosian Carbine free, free Geonosian Carbine model download, free download of Geonosian Carbine model for Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy free model Geonosian Carbine download, download for free Geonosian Carbine Star Wars Jedi Knight: Jedi Academy, free download full model Geonosian Carbine, direct download link Geonosian Carbine, download Geonosian Carbine character
full download Geonosian Carbine Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy Geonosian Carbine, free Star Wars Jedi Knight: Jedi Academy models Geonosian Carbine, Geonosian Carbine direct download free, Geonosian Carbine download for free, Geonosian Carbine Star Wars Jedi Knight: Jedi Academy download link, free download Star Wars Jedi Knight: Jedi Academy Geonosian Carbine, Geonosian Carbine model, Star Wars Jedi Knight: Jedi Academy characters
Description
I'd like to apologize to the author, first off. Apparently this submission got lost in our processing box (along with several others).

Now let's get down to business. This model, which replaces the DEMP, isn't bad. It needs a lot of work, but it looks fairly decent in-game. There are plenty of bugs, however. Firstly, it seems as though the author either didn't use a flash tag or used it improperly, as we get sort of a "crotch" shot. I've personally never had this happen to me during weapon compilation, but I'm assuming it's caused by the same thing as the crotchsaber. Either way, in third person view you'll be shooting out of your groin area.

The skin for this model is photosourced, one hundred percent. This isn't really a bad thing, because it gives you that perfect accuracy and seems to look okay on the model. However a shader for this model would've been nice, to make the metal parts shine in the in-game lighting. Something for a future version, perhaps.

Now for the model itself. When I look at it in ModView I was disappointed. It's rather square, horizontally. This really only matters if you look at it from the top. I don't suggest doing that, however, because it also wasn't UV mapped very well. To top, bottom, front and back all stretch the texture. I'm guessing the other used planar mapping to just map the sides, so the textures will stretch across the sides not mapped. I understand why he didn't map those sides, however if the model was rounder in those areas it wouldn't show up so much, so that may be something to consider for a future version as well.

One little picky thing I must note, though you won't really see it in-game, is that he missed a couple model tips in terms of texture, so they're a white color. As I mentioned, though, you'll probably never see it. Overall a good start to weapon modelling. He says it's an old model, so he's probably improved by now, so hopefully we'll see some more models from him soon.

~Inyri
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments