Inuyasha


Box art for Inuyasha For: Star Wars Jedi Knight: Jedi Academy
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Description
Ugh -_-; this is gonna feel like a total bashfest.

I'm not sure what to say here without sounding mean, but this model doesn't seem to do InuYasha much justice. I say this with due confidence as I used to watch the show ad nausea a few years ago. From here on out, I'm going to revert to my age old tradition of calling him InuZ throughout the review.(Don't ask why XD)

SO basically, this InuZ model here looks completely...sloppy. There's no other way to say it. The necks' hardly attached, and you can see through it. The arm holes of the outfit are visible, the head is hollow and there's no mouth texture, the hair's a complete NIGHTMARE, and the rest of it feels so geometric, it pretty much ruins what good qualities remain here. It's actually really sad.

So, resisting the urge to compare to previous models of InuZ done in the past, I'll basically attack what's good about it so far:

- You have the most basic appearance components, so you didn't skimp out completely.

- You were bold enough to make actual eyes and a mouth.

- You got the outfit relatively correct.

- You made a weapon to accompany your work.

Okay...I've got to attack it...and rip it apart =_= THE DAMNED HAIR. INUZ'S HAIR WAS NEVER STRINGY AND THIN IN THE BACK LIKE THAT. UGH *bashes head on desk* Anyone who's even REMOTELY looked at InuZ for longer than 60 seconds would acknowledge that. I'll admit, I think I understand where you were coming from, but I don't think it was gonna work. InuZ was meant to have a HUGE, soft, bushy man of hair. Detail pretty much almost was outta the question when it came to the individual chunks of hair. The front bangs also look sorta...off. Too pronounced, not enough fluff, I guess.

Alright...textures *sighs* were not great, even for cel-shading. Cel-shading is not an excuse to skimp on fine detail. older Animé artists were good at one thing: leaving enough detail to get the point across. However, this isn't a cartoon we're dealing with, nor are you an animé artist, so you gotta improv for the most part. I really wish I could give you a good suggestion, but I'm not sure if what I could say would really help. Maybe the commentators on this file may give some good suggestions.

So, I mentioned a weapon file that went along with this skin. Don't get too excited, as it's not exactly great either. The blade was actually not too bad, but the rest of it left something to be desired. The main qualm here was the furry guard, one of Tetsusaiga's primary hallmarks. It did NOT feel a thing like fur, but more like...frozen crystals that might remotely look like hair. Also, the fur was only "skin deep," and had only one side of a texture, as opposed to a more complete look, so when you jumped, it looked like hardly anything was there.

Next, the tag. Not only was the tag in a poorly chosen area to hold the sword(it's usually best to have the top hand meet the guard as close as possible,) but it was ASS BACKWARDS! If you held the blade in strong stance, the blade would actually dig into InuZ's head!

Finally, there were no sounds to speak of that worked, as the author didn't include the pathed sounds, so saber sounds ahoy! The only other good thing about the weapon was that it looked cool when thrown, and that's about it.


So, all in all, this felt like a highly rushed model, and it paid dearly in the end result. I hope highly that the author takes a look back and improves this model. I think it can still be redeemed, but it requires some serious work. Don't feel discouraged, as I'm sure you tried damn hard. I know a lot of the bugs I pointed out you were already aware of, which gladdens me highly, as that shows you're able to keep the wool out of your eyes. Just keep striving to make it better, and I'm sure you'll have a badass product in no time!

Bot Support:Nay
NPC Support:Aye
New Sounds: Nay
Team Support:Aye




- Averus Retruthan
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