Save The Queen


Box art for Save The Queen For: Star Wars Jedi Knight: Jedi Academy
Size: 1.11 MB
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Description
Who\'s wearing bad-ass Celtic armor, has a reputation of being widely feared, and can go from zero to bitch in less than 35 seconds? No, not Inyri at a cosplay convention. I am instead referring to the uber boss - and most influential allied character - of Final Fantasy IX, Beatrix!

So, with that out of the way, what is this file exactly? Well, Beatrix wouldn\'t be half as uber if she\'d been given a Mythril Sword, lemme tell ya. Save The Queen is Beatrix\'s signature weapon, apparently created specifically for her. The sword\'s custom properties make it virtually unwieldable to anyone else due to it being tailored for Beatrix\'s fighting style. It\'s also proven to be conductive to magical energies, hence Beatrix\'s combination sword techniques which consist of a physical strike enhanced (usually) by non-elemental damage. It also has one rather unique property among swords, in that it doesn\'t restrict the wielder\'s ability to use White Magic - Beatrix is packing several White spells, including Cura and Holy, and can use them at will despite not using a wand, rod or staff for focusing her energies; an ability she shares only with Cecil of FFIV, whose legendary weapons allowed him the same powers as a Paladin. It\'s also suggested that the sword was crafted by Hades, as one can acquire a duplicate of the sword from him upon his defeat in the Memoria dungeon on disc 4.

Needless to say, the sword itself is a powerful weapon, but whether or not it would be as powerful when in the hands of anyone but Beatrix... well, who knows?

Anyway, enough background (and hell, there\'s sure a LOT of background info on this one!), let\'s take a look at the model.

If you\'re insecure about your sexuality, the pink might throw you off a little. True enough, I don\'t quite remember the sword having a pink tint to it in any of the FMVs, but with the standard PSX graphics, it\'s damned nigh impossible to tell. The blade, from every reference image I have available, looks to be the right shape, albeit with a few tweaks to compensate for the fact that 99% of the sword\'s appearances used a model which probably composed of no more than 100 polygons and this model has closer to 1000 polygons. Kinda hard to tell exactly, as in-game shots are never dead-on side shots, but hey - we gotta make do with what we got. :p

Despite the pinkyness, there\'s a very apparent steely-tint to the model. And unlike other metal textures, it doesn\'t look like a fork! Not sure just by looking on whether it\'s a shader - I shall have to check in a few minutes once I\'ve seen if I can pinpoint all of the model\'s features and elements just by looking - but there\'s an effect to the blade texture which gives it a sort of weak reflective quality. The common mistake made with sword blades is that it\'s either perfect stainless steel, or [i]too[/i] reflective. Needless to say that swords which see use will never be in either state.

OK, yup, that\'s a shader. Nice to see a subtle shader which doesn\'t stick out like a sore thumb wearing a band of neon lights. Most shaders just feel unnecessarily excessive, y\'know? Shaders are a good thing to use, but people don\'t really need to stick giant flashing neon signs next to \'em saying \"
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