4th Dimension Mod


Box art for 4th Dimension Mod For: Supreme Commander
Size: 2.94 MB
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Description
I swear this is one of the longest file description I've ever written for any file, on any site in my entire career at FileFront.

The Fourth Dimension mod is a massive balance mod that tweaks individual unit stats, as well as tweaks factions to make them feel more different. Other units have been tweaked to be slower, while others faster, to be more realistic, while ingame lasers, bullets, missiles and pretty much all other weapons have been speeded up so the projectile travers faster. Here's a video showcasing the mod in a match between the Cybran and UEF:



This mod was designed to make Supreme Commander "feel" more realistic and to make balance changes to the game. For example, they lowered hit points on the Czar, while making it cheaper and faster to build. They made ships much slower, as well as their death animation, to be more realistic. Who ever heard of a massive battleship sinking in 10 seconds? Well now they take around two minutes to fully sink, giving you an authentic looking battle seen in the water, with ships sinking at realistic rates. This is a major selling point for this mod in my opinion. The amount of realism it adds is amazing!

Other things included are weapon inaccuracy and area damage. Lets be realistic. Normal weapons don't hit their target almost every time. This modification adds realistic innacuracy, to make cooler, and more realistic battles, as seen in that video. When units die and explode, wouldn't you think that that explosion would carry on to nearby units? Or is all that explosive material and metal shards contained in an invisible barrier? I think not. Now, unit death explosions have a higher chance of carrying on to other units, making it more realistic. Another cool feature is death animations. You actually have real explosions instead of just a flash of blinding light! Fire and smoke appear as the unit blows up in a realistic explosion, not just a flash of light. Additionally, there is also unit veterancy, so a unit who survived a battle will be stronger and more useful then one just off the assembly line.

Here's a demo of the new explosions. (Note, this was before the fire effects were added.)


Here's a short demo of the new explosions with the fire ball effect: (The first bit is in slow motion (-10))


Here's a short list from the readme of some noteable features:


some of the features:

[list]
[*] nearly all unit weapons have an inaccuracy (except special weapons like guided missiles, beamlasers... )
[*] veteran system is much more linear and units can reach max level in praxis now which was impossible before.
Also stronger units give more kills than others and you have an experience bar when selecting a uni.
[*] explosion damage added to a lot of units (damage decreases from explosion center)
[*] walls are more usefull but also more expensive (they can block more fire now)
[*] improved explosions optic like multiple generated (randomly) explosions, fireballs and firetrails
[*] hundreds of improvements to general balancing: check changelog for details
[*] gameplay changes to make units/races more different (for example big units are slower, cybrans have faster regeneration)
[*] mass fabricators and RAS upgrades are less effective
[*] turn radius of human like robots has been reduced (no more units which can look at their own ass :D)
[*] faster projectile speeds to let weapons look and feel more realistic
[/list]

Trust me when I say this mod is the definition of awsome. It makes the game so much more fun, and realistic. Here's another video, this one showcasing changes in speed for realism in multiple units, like the Czar, the UEF battleship, etc...:



Overall, I think this is one of the greatest mods ever added to the site. The amount of balance and realism toppled with those sweet explosions make this a great mod, a makes you think that the game should've been made this way in the first place.

-WindowsVistaGeek19
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