AD CSS Weapon Balance Mod


Box art for AD CSS Weapon Balance Mod For: Counter-Strike: Source
Size: 1.32 MB
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Description
Welcome to ActionDragon's Counter-Strike: Source Weapon Balance Mod. Are you bored of USP, DEAGLE, MP5, AK47, M4, AWP matches? Want to use all the weapons? The goal of this mod is to try to make all weapons worth their cost, and to bring all weapons closer to each other in performance so they would remain useful. The changes are also meant to improve tactical teamplay - meaning that in close range maps shotguns should be used, and in long range maps snipers should be used at long range, not at point blank range. Different weapon choises should be made based on map as for example AUG > M4 at long range, but < at close to medium range. Also some realism is added like more realistic pistol firing rates, movement speeds with weapons, and weapons of same caliber doing almost the same damage.

SMGs and shotguns are almost as good as assault rifles at close range. If you get an assault rifle, you pretty much get it only to be able to fight longer ranged battles too. The sniper rifles' damage is reduced too so a better equipped team doesn't instantly win if they can afford them and the opposition can not. To make the sniper rifles still good at long range battles the accuracy of assault rifles has been reduced. All of this should lead to a more fair gameplay where your skill and the support of your team mates is more important than the weapon you have. The weapon changes should also reduce the defending team's (camping) advantage.

Pistols -> Pretty much remain the same, except the Desert Eagle which is brought more in line with the other pistols.
SMGs-> More firepower, less movement speed. Mac10 and UMP45 are cost effective now.
Shotguns -> More firepower at close range, but less than before at long range.
Assault Rifles -> Accuracy has been reduced. The effectiveness of longe range AK headshotting is reduced. AUG and SG552 should also be worth their cost now as they're more accurate than the other assault rifles.
Sniper Rifles -> -Firepower. No more should every member in a team be equipped with them as now the weapons need more skill to be used effectively.
Machinegun -> More firepower and controllability with the cost of movement speed. The weapon can now be used as a fire support weapon.
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