= Alternate Monster Squad .XP =


Box art for = Alternate Monster Squad .XP = For: Doom 3
Size: 7.02 MB
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Description
The = Alternate Monster Squad .XP = Mod gives you at least 65 tweaked monsters and zombies to use! Most are the original standard issue variety, however, there are eight custom built monsters from [i]'Altroth Akenzie'[/i]. Teaming up with Dafama2K7 and his "Dark" side, they have provided 10 [u]new[/u] zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an elite 'Infantry Squad' gone bad! These guys ain't nice! Like "Zombie Z-Sec" they look to ruin your day! Except..instead of shooting you... these guys would like to tear you to pieces with their bare hands!

[b]Murph[/b] also got busy on four [u]new[/u] custom "Hazmat" zombies, three new custom "Skeleton" zombies and one new custom zombie with a trick up his sleeve! "Bernie the Zombie" has just acquired "Archvile" powers and a "Bernie the Demon" version is now available! "Bernie the Demon" is twice as strong as the zombie version and puts on quite a firey show when on the attack! Not only is "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" and the rest of the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind eye and bypass your spawn-in help! Hey, what are friends for anyway?... Time to share the Pain!

The developer has put together two differently tweaked pak files for the friendly attackers, have a look:
[list]
[*]Pak106_Monsters_OnSight.PK4 file
This is a good choice if you prefer your monsters to be dormant unless they spot a friendly ... They will spawn-in, have a quick look around. If no one to kill in the immediate area, they will go "idle" and remain quietly motionless until a poor friendly soul comes into view! Then all hell breaks loose of course!
[*]Pak105_Monsters_OnPatrol.PK4 file
If you prefer your monsters to never be "idle" and always marching around on patrol! This does take the [i]'monster-in-the-closet'[/i] out of the equation as many people have complained about this type of scenario being over board in "Doom3"[/list]



Refer to the readme for more information.
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