Arena Enemy Talents


Box art for Arena Enemy Talents For: World of Warcraft
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Description
AET allows you to show enemies talents when you mouse over them in arenas if you have data on them already, you do not have to manually enter or look up the talents yourself, but you do have to run a program to grab all of them and load it into the game.

When you mouse over an enemy it\'ll check if you have data recorded, if you do then it\'ll print a message formatted like \'name / class / race / guild / server [xx/xx/xx]\', if you don\'t it\'ll just print out \'name / class / race / guild / server\' and it\'ll be told to request the talents next time you run the program.

You do not have to restart the game to load new data, but you do need to do two /console reloadui depending on your connection, computer and how many players you\'re requesting, you can usually do this in 45-120 seconds including the UI Reloads.

Is this against the ToS?
Nothing wrong with reading SavedVariables data, requesting data from the armory and writing data to Interface/AddOns.

How do you load new talents?

1) Type /console reloadui (Or exit the game completely)
2) Run InterfaceAddOnsArenaSpecrunData.bat
3) First time running it? You\'ll need to configure it first, if not then go to #4
4) Type in \'unknown\' and hit ENTER
5) Once it\'s finished running close it and either /console reloadui or log back into the game

How do you update talents?

If you\'ve already loaded there talents before you will need to run InterfaceAddOnsArenaSpecrunData.bat and type in \'update\' and hit ENTER, this will only update the first 30 entries that are over 3 days old, you should try and space out updates as this is opening a connection per a player to get the talent information.

I can\'t run a BAT file

All it\'s doing is running \'java.exe TeamData\' (without the quotes)

What are the requirements?

Java 1.5/5.0 or later.

I don\'t trust the program
The source code is provided, see TeamData.java included in the download and build it yourself, if you still think I slipped something into the compiled one you\'re welcome to decompile it.
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