Battlefield Pirates


Box art for Battlefield Pirates For: Battlefield 1942
Size: 59.67 MB
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Description
Lots of improvements and tweaks.To many to list them, here is just a few of them
[quote]All models have been optimized.
All vehicles should now have much less lag, especially when galleons come in contact with each other.
All boats should be a bit slower and cannon fire rate should also be a bit slower. The runabout has had it\'s physics reworked again to hopefully reduce camera \"rubberbanding\" from the captain\'s position.
The damage and collision files have been re-written from scratch (no small task) everything should now properly damage everything else.
Ships now take damage from land. Hopefully not much, just enough to make it interesting.
Note: Now if you beach a ship, you are still stuck, but if you continue \"driving\" into the land, you will slowly destroy it, thus allowing you to scuttle the ship, causing it to respawn.
Splash damage now works better. You can now take out an enemy gun by hitting close to it.
Conquest, Team death match, and Capture the flag now work on all maps, except Komodo Island, where CTF doesn\'t make sense.
Galleons:
*Added climbing nets to bow.
*Now has rear guns. Also, to make this work, the position order has been changed: there are now 5 positions on the ship, with #5 being the rear guns. There still are Swivel Cannons in the middle crowsnest, but they are separate from the ship so you actually have to climb the rigging to get to them. This effectively brings the number of positions on the ship to 7. More to come later!
Runabout: Added passenger positions. To get out of the water, just swim up to either side and hit your \"vehicle enter\" button.[/quote]
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