BattleFront 1 Redemption Mod


Box art for BattleFront 1 Redemption Mod For: Star Wars: Battlefront
Size: 36.62 MB
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Description
Since I don't have SWBF1, and since this was a larger mod project, I felt it would be unfair to leave this without a review. To that end, I asked for a guest review, and got one from user "YTF" from Gametoast forums. Here's his review:

[quote]I'll first begin with the title of the mod. I don't see what's exactly "redemptive" about it, but then again, the list of super-cool mod names is surprisingly limited, so it works just fine.

Just for the sake of getting it out of the way, I'll start with the things I didn't like. The first thing I noticed when I booted up Battlefront and opened Cloud City was the lack of localization correcting. The MagnaGuard is still Assault Droid (I didn't even know it was supposed to be a MagnaGuard until I reread your entire post), and the Wookiee Jedi is still Clone Pilot. A lot of weapons remain unlocalized as well, so that should definitely be something to fix for your next version.

Second off, I dislike how you gave the Jetpack, Shield, and Geonosian Wings infinite energy. I mean, I didn't like how low the energy bar was to begin with, but I feel that it's sort of stretching it when you give them infinite (at least the Shield and Jetpack, giving infinite to the Geo Wings actually makes some sense). I'll admit it's fun flying around without any energy depletion, but it sorta ruins the gameplay. For example, on Cloud City you can fly behind buildings with the Jet Trooper or the Geonosian without leaving the battlefield and camp there. I actually found an AI that somehow managed to lodge itself between two buildings outside of the main area. It took me almost twenty minutes to find him so I could end the match.

An issue related to weapons is the grappling hook equipped to the Clone Sharpshooter. I thought it to be kinda cool at first, thinking "Hey, I haven't seen very many maps with this thing. I wonder if it really works." Well, not really. In fact, I was pretty much goofing around for like five minutes trying to get it to latch on to stuff. Nothing really interesting happened until I pointed it at the ground and it sucked me halfway through and I died instantly.

Ok, so what did I like about this mod? Quite a bit. Just for an example, the Jet Trooper's EMP Rifle is awesome. I rather dislike overpowered weapons, but this is one of the few exceptions. I love firing down the Cloud City hallway and exploding everything in sight.

So, with all that said, it's a pretty good mod. Not bad at all considering that hardly anyone mods for SWBF1 anymore. It's pretty balanced and the basic concept is cool, but there are a few bugs that need fixing. No mod is perfect, but the more you devote yourself to it, the more you will appreciate it in the end, and that's all that matters. I will definitely download the next two parts when they are released.

My rating: 8.5[/quote]
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