Conquest Mod for SFC III


Box art for Conquest Mod for SFC III For: Star Trek: StarFleet Command 3
Size: 547.29 MB
Rate this mod:
Downloaded 685 times
Conquest Mod for SFC III, download Conquest Mod for SFC III free, free Conquest Mod for SFC III mod download, free download of Conquest Mod for SFC III mod for Star Trek: StarFleet Command 3, Star Trek: StarFleet Command 3 free mod Conquest Mod for SFC III download, download for free Conquest Mod for SFC III Star Trek: StarFleet Command 3, free download full mod Conquest Mod for SFC III, direct download link Conquest Mod for SFC III, download Conquest Mod for SFC III modification
full download Conquest Mod for SFC III Star Trek: StarFleet Command 3, Star Trek: StarFleet Command 3 Conquest Mod for SFC III, free Star Trek: StarFleet Command 3 mods Conquest Mod for SFC III, Conquest Mod for SFC III direct download free, Conquest Mod for SFC III download for free, Conquest Mod for SFC III Star Trek: StarFleet Command 3 download link, free download Star Trek: StarFleet Command 3 Conquest Mod for SFC III, Conquest Mod for SFC III mod, Star Trek: StarFleet Command 3 modifications
Description
This is a simple campaign mod utilizing the conquest campaigns. The story takes place following the destruction of Unity Station and the rebuilding process following the Dominion War. The objective is to conquer the galaxy and restore order or disorder.

Playable races are cannon, however there are several hidden AI characters that may join or fight you to include the Gorn, Dominion, Species 8472, Cardassian and special characters such as Section 31 and the Tal Shiar. In addition to some of the cannon ships each race has new ship additions abilities and weaponry with ship descriptions that fit the story line created.

New, updated or corrected items include but are not limited to:

-Asteroids on some battle hexes made solid.
-Player rank corrected to match in game rank.
-New starships added.
-Some AI ships made playable (you can make all AI ships playable by removing AI from the core/default files).
-Borg Tactical Cube and Borg Ziggurat corrected to allow for transport to enemy vessels and sub-system targeting.
-All AI Super-BBs enhanced (made stronger).
-ALL Borg AI ships (except for freighters) enhanced (made stronger).
-Removed troublesome scripts causing game crash.
-AI set to play when game is idle or off (recommend moving your ship to secure safe hex) game may conclude (forfeit) your campaign if no play action has happened in 30-90 days.
-Empires adjusted to win at all cost (meaning game will not arbitrarily decide to surrender an empire if it feels you have the advantage, the AI will either force itself into another empires hex to survive or pile up star bases within a hex to survive).
-Corrected and removed bugs found during game play.
-Home worlds are represented for each race in hexes, but not during game play (programming limitation). If Earth does not show up during re-spawning (starting a new campaign) the default Federation Home Worlds are Betazed, Andoria or Sauria. The Borg home world is hidden.
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments