Crysis 2 Chepter Machines v.4


Box art for Crysis 2 Chepter Machines v.4 For: Crysis 2
Size: 283.13 MB
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Description
Chepter Machines is a mod for Crysis 2, created by Cebius.
Info:
This is Crysis 2 and The Chepter Machines, one of the oldest mods for Crysis 2. In this mod you will enjoy a more challanging experience with new content and a alternate story.
This mod is also fully compatible to user made maps for you to experience the mod more.
Are you more tactical than a berserking dumb missle? This mod is for you then. Crysis 2 and The ChepterMachines brings a more challanging gameplay and yet giving the players the oppertunity for a moretactical gameplay. Not only is the gameplay changed, but also a new, composed music was made for this mod. (Comming soon)
-----What do we get in this mod?-----
1: More challagning gameplay.
2: New, completely original composed songs (Comming soon)
3: New textures and content. New voice acting that replaces the Nanosuit voice with a new one.

-----What do we get specificly?------
Like i said, it gives more challanging gameplay. To be more precice, let me give you the basics, on what the mod is about.
Without the mod, the Nanosuit gives the player a great protection against bullets and other danger, and cloak that can hide the player from the enemy, thus, even at Post Human Difficulty Level, makes the game far to easy.

The Chepter Machines Mod changes that by stripping away alot of those pwoers, but leaves some of it behind.
The weapons so far are still the same, they just hurt more wihtout maximum armor, but hey, i didnt say i removed the ability completely. It has been replaced with FreeFall Mode, wich i an ability that lets you survive long falls, or survive a single sniper shot.
The Enemies are so far unaltered, and are just as cunning as they are originaly, but with most of your powers stripped, it can make them far more deadlier. So, what is the best course of action? Use of Tactics. The mod forces the player to think, and not rush like The Terminator, thus, also forces you to use your skills alot more than just lazy surfing in Maximum Armor.
In the game, with and without the mod, there are alot of covers to be used, so in this mod, its recommended to use those covers as you see fit. Same goes with fighting the aliens, use of cover and tactics, and be smart, be cunning, and give them hell.
Since i have been working alone with this mod since Crysis 2's release, the progress has been very slow, so if you play this mod and find any bugs or things that prevents you from progressing, please do report them here (The use of rushing and dying alot doenst count).

-----Is there new levels in this mod?------
I get this question so many times that you wouldnt belive. NO, totaly no. there is no new levels in
this mod. This is a gameplay and concept mod, not a level pack. You can however use levels that
other people have made and combine it with my mod.
----You said we can play on new levels that others have made, how do we do that?----
It depends on how the mapper have made it. If it is just a map pack or a singel map (Such as Crysis Revival), you can just go and merge my mod with it and the Chepter machines mod is activated inside that map pack. You do this by going into the Cheptermachines folder and copy all the content inside there and
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