Double NG


Box art for Double NG For: Doom 3
Size: 163.91 MB
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Description
Being the [i]mod-making-machine[/i], and spending a lot of his free time improving upon existing mods, Dafama2K7 returns with the newest updated version of this awesome single-player mod! Be prepared to have your nerves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue...
[b]Some features of this mod include:[/b]
Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun).
Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon).
All effects described above are also enabled in multi-player mode.
New sounds for demons and weapons.
New skins for demons and some bosses.
Ammo and clip size are always visible in the bottom right part of the HUD.
Better contrast for color, more light and more specular effects.
Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight.

The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Dafama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.7 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the RoE version, click [file=" 83634"]here[/file]!
[b]Some of the changes made in this version include:[/b]
ChainSaw has less light radius now and the light color is green.
Fixed Scary spawn random light colors.
Much better shaders.
Fixed the Double_Weapon_Control_Loss_Effect.
Now, the Double_Weapon_Control_Loss_Effect when enabled doesn't disable the weapon only hides this and the HUD at random intervals when player is static much time.
Alot of various bug fixes.
...And more!




Refer to the readme for more information.
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