Double NG | RoE


Box art for Double NG | RoE For: Doom 3
Size: 157.73 MB
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Description
For those of you waiting on this mod to be given the [i][b]Ressurection of Evil[/b][/i] 'stamp of approval,' then read on, you're about to get it...Carrying on his tradition of improving something even more then he has already done, Dafama2K7 returns with the newest updated version of this awesome single-player mod! Be prepared to have your nearves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue...
[b]Some features of this mod include:[/b]
Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun).
Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon).
All effects described above are also enabled in multi-player mode.
New sounds for demons and weapons.
New skins for demons and some bosses.
Ammo and clip size are always visible in the bottom right part of the HUD.
Better contrast for color, more light and more specular effects.
Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight.

The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Defama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.5 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the D3 Base version, click [file="82728"]here[/file]!
[b]Some of the changes made in this version include:[/b]
Enabled Weapon Control Loss.
Enabled Weapon mounted Flashlights by default (pistol, machinegun & shotgun).
Enabled Radars on weapon_BFG & Plasmagun.
Better shaders.
Fixed missing textures for Flame effect.
Some minor bug fixes & updates.



Refer to the readme for more information.
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