Elder Scrolls IV: Oblivion Optimised Distant Land MAX v.1.1


Box art for Elder Scrolls IV: Oblivion Optimised Distant Land MAX v.1.1 For: Elder Scrolls IV: Oblivion
Size: 9.35 MB
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Description
Oblivion uses a number of 3D meshes (*.nif) for far Distant Terrain when outside. At any one time there may be around five or more of these meshes required to be rendered by the game engine. Each one may be 10 000 polygons and cause strain on low end cards. Particularly when user made body mods and an armors mods are used which range in polygon complexity from 10 000 ->100 000 polygons.
This replaces Oblivion�s default Distant Terrain LOD meshes (*.nif) with optimised meshes using a professional reduction tool. Idea is originally from "Optimized LOD Landscape" by fuc847 and now expanded. The original Oblivion Meshes use a curious repeated box circle method for its vertices placement, the reasoning which is beyond my current understanding of 3d modeling.
These files are my own personal optimised Distant Land files. I have catered it for my own low end graphics card such as the Nvidia Geforce 8400M GS and will compliment others with the same or lower card and run in lower resolutions as the mesh complexity reduction will be less noticeable.

50% Optimised Distant Land
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Decreases polygon complexity Distant Terrain LOD Meshes for both Oblivion and Silvering Isles. There should be little to no visual difference. Performance increase will be fair. This is my preferred.

75% Optimised Distant Land
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Further decreased polygon complexity of Distant Terrain LOD Meshes for Oblivion and Silvering Isles.
Some loss of visual detail will be noticed as more "Rectangular" distant terrain. Performance will be higher. Recommended for users prepared to trade some visual quality for more performance.

Installation
Navigate to "50 Percent Optimised Distant Land" folder and copy "Meshes" folder into your "Oblivion\Data" folder.
"OR"
Navigate to "75 Percent Optimised Distant Land" folder and copy "Meshes" folder into your "Oblivion\Data" folder.
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